Enforcer inconvenience

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  • KOFOLA
    Soldier
    • Jul 2014
    • 287

    Enforcer inconvenience

    Whenever I go to stim players last stand takes up both slots in the options, although this seems trivial it ends up being a big inconvenience especially on slower devices.
  • Allwyn
    Hitman
    • Dec 2016
    • 432

    #2
    Re: Enforcer inconvenience

    noticed this with other attacks as well, in my ghost toon , the power shot gets switched with normal attack.

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    • the3
      Goon
      • Oct 2014
      • 33

      #3
      Re: Enforcer inconvenience

      Originally posted by Allwyn View Post
      noticed this with other attacks as well, in my ghost toon , the power shot gets switched with normal attack.
      Everytime adrenaline rush is used It resets the first ative to normal attack, same happens with the armor superskill on Titan.

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      • Quaranj
        Boss
        • May 2015
        • 1352

        #4
        Re: Enforcer inconvenience

        This was mentioned before - attack functions and buff functions seem to reset the other's list.

        Best way to not deal with that at all is the new Hybrid mode which is decent once you get used to it. Only thing I don't like about it is that it has thought I was attacking a target when I was trying to scroll to the bottom of the defenders.

        None of that buff/attack jenga though.

        Comment

        • UWE_Duke
          Developer
          • Jul 2016
          • 705

          #5
          Re: Enforcer inconvenience

          Originally posted by KOFOLA View Post
          Whenever I go to stim players last stand takes up both slots in the options, although this seems trivial it ends up being a big inconvenience especially on slower devices.
          Know this bug but never got a chance to fix it. Strongly recommend using the Hybrid view, thanks to one of our good client engineers who loves UE. Way better than the old one.

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