We have eight new LTs this time!
Taylor:
1*: +5% defense of Equipped Lieutenants, 50% effective if not seated
2*: +6.5% defense of Equipped Lieutenants, 50% effective if not seated
3*: +8% defense of Equipped Lieutenants, 50% effective if not seated
4*: +9.5% defense of Equipped Lieutenants, 50% effective if not seated
5*: +11.5% defense of Equipped Lieutenants, 50% effective if not seated
6*: +13.5% defense of Equipped Lieutenants, 50% effective if not seated
7*: +16% defense of Equipped Lieutenants, 50% effective if not seated
8*: +19% defense of Equipped Lieutenants, 50% effective if not seated
9*: +23% defense of Equipped Lieutenants, 50% effective if not seated
Kiko:
1*: Add up to 10% Attack based on Max energy.
2*: Add up to 15% Attack based on Max energy.
3*: Add up to 20% Attack based on Max energy.
4*: Add up to 25% Attack based on Max energy.
5*: Add up to 30% Attack based on Max energy.
6*: Add up to 35% Attack based on Max energy.
7*: Add up to 40% Attack based on Max energy.
8*: Add up to 45% Attack based on Max energy.
9*: Add up to 50% Attack based on Max energy.
Mad Sword:
1*: +1% Stats bonus to insignias, no seat needed.
2*: +2% Stats bonus to insignias, no seat needed.
3*: +3% Stats bonus to insignias, no seat needed.
4*: +4.5% Stats bonus to insignias, no seat needed.
5*: +6% Stats bonus to insignias, no seat needed.
6*: +7.5% Stats bonus to insignias, no seat needed.
7*: +9% Stats bonus to insignias, no seat needed.
8*: +11% Stats bonus to insignias, no seat needed.
9*: +13% Stats bonus to insignias, no seat needed.
Hugo Max:
1*: Deal 20% more empire Aggression Rating.
2*: Deal 40% more empire Aggression Rating.
3*: Deal 60% more empire Aggression Rating.
4*: Deal 80% more empire Aggression Rating.
5*: Deal 100% more empire Aggression Rating.
6*: Deal 120% more empire Aggression Rating.
7*: Deal 140% more empire Aggression Rating.
8*: Deal 160% more empire Aggression Rating.
9*: Deal 180% more empire Aggression Rating.
Elena:
1*: +2% damage mitigation once using Rally, current EvE only.[no clone]
2*: +2.5% damage mitigation once using Rally, current EvE only.[no clone]
3*: +3% damage mitigation once using Rally, current EvE only.[no clone]
4*: +3.5% damage mitigation once using Rally, current EvE only.[no clone]
5*: +4% damage mitigation once using Rally, current EvE only.[no clone]
6*: +4.5% damage mitigation once using Rally, current EvE only.[no clone]
7*: +5% damage mitigation once using Rally, current EvE only.[no clone]
8*: +6% damage mitigation once using Rally, current EvE only.[no clone]
9*: +8% damage mitigation once using Rally, current EvE only.[no clone]
Lee:
1*: +2% damage once using Impale, current EvE only.[no clone]
2*: +2.5% damage once using Impale, current EvE only.[no clone]
3*: +3% damage once using Impale, current EvE only.[no clone]
4*: +3.5% damage once using Impale, current EvE only.[no clone]
5*: +4% damage once using Impale, current EvE only.[no clone]
6*: +4.5% damage once using Impale, current EvE only.[no clone]
7*: +5% damage once using Impale, current EvE only.[no clone]
8*: +6% damage once using Impale, current EvE only.[no clone]
9*: +8% damage once using Impale, current EvE only.[no clone]
Jeanne:
1*: 1% chance for no token cost for using STIM Pack.
2*: 2% chance for no token cost for using STIM Pack.
3*: 3% chance for no token cost for using STIM Pack.
4*: 4% chance for no token cost for using STIM Pack.
5*: 5% chance for no token cost for using STIM Pack.
6*: 6% chance for no token cost for using STIM Pack.
7*: 7% chance for no token cost for using STIM Pack.
8*: 8% chance for no token cost for using STIM Pack.
9*: 9% chance for no token cost for using STIM Pack.
Stephan:
1*: +3% damage on building, reduce 10% of the max health per hit.
2*: +6% damage on building, reduce 9% of the max health per hit.
3*: +9% damage on building, reduce 8% of the max health per hit.
4*: +12% damage on building, reduce 7% of the max health per hit.
5*: +15% damage on building, reduce 6% of the max health per hit.
6*: +18% damage on building, reduce 5% of the max health per hit.
7*: +21% damage on building, reduce 4% of the max health per hit.
8*: +24% damage on building, reduce 3% of the max health per hit.
9*: +27% damage on building, reduce 2% of the max health per hit.
Taylor:
1*: +5% defense of Equipped Lieutenants, 50% effective if not seated
2*: +6.5% defense of Equipped Lieutenants, 50% effective if not seated
3*: +8% defense of Equipped Lieutenants, 50% effective if not seated
4*: +9.5% defense of Equipped Lieutenants, 50% effective if not seated
5*: +11.5% defense of Equipped Lieutenants, 50% effective if not seated
6*: +13.5% defense of Equipped Lieutenants, 50% effective if not seated
7*: +16% defense of Equipped Lieutenants, 50% effective if not seated
8*: +19% defense of Equipped Lieutenants, 50% effective if not seated
9*: +23% defense of Equipped Lieutenants, 50% effective if not seated
Kiko:
1*: Add up to 10% Attack based on Max energy.
2*: Add up to 15% Attack based on Max energy.
3*: Add up to 20% Attack based on Max energy.
4*: Add up to 25% Attack based on Max energy.
5*: Add up to 30% Attack based on Max energy.
6*: Add up to 35% Attack based on Max energy.
7*: Add up to 40% Attack based on Max energy.
8*: Add up to 45% Attack based on Max energy.
9*: Add up to 50% Attack based on Max energy.
Mad Sword:
1*: +1% Stats bonus to insignias, no seat needed.
2*: +2% Stats bonus to insignias, no seat needed.
3*: +3% Stats bonus to insignias, no seat needed.
4*: +4.5% Stats bonus to insignias, no seat needed.
5*: +6% Stats bonus to insignias, no seat needed.
6*: +7.5% Stats bonus to insignias, no seat needed.
7*: +9% Stats bonus to insignias, no seat needed.
8*: +11% Stats bonus to insignias, no seat needed.
9*: +13% Stats bonus to insignias, no seat needed.
Hugo Max:
1*: Deal 20% more empire Aggression Rating.
2*: Deal 40% more empire Aggression Rating.
3*: Deal 60% more empire Aggression Rating.
4*: Deal 80% more empire Aggression Rating.
5*: Deal 100% more empire Aggression Rating.
6*: Deal 120% more empire Aggression Rating.
7*: Deal 140% more empire Aggression Rating.
8*: Deal 160% more empire Aggression Rating.
9*: Deal 180% more empire Aggression Rating.
Elena:
1*: +2% damage mitigation once using Rally, current EvE only.[no clone]
2*: +2.5% damage mitigation once using Rally, current EvE only.[no clone]
3*: +3% damage mitigation once using Rally, current EvE only.[no clone]
4*: +3.5% damage mitigation once using Rally, current EvE only.[no clone]
5*: +4% damage mitigation once using Rally, current EvE only.[no clone]
6*: +4.5% damage mitigation once using Rally, current EvE only.[no clone]
7*: +5% damage mitigation once using Rally, current EvE only.[no clone]
8*: +6% damage mitigation once using Rally, current EvE only.[no clone]
9*: +8% damage mitigation once using Rally, current EvE only.[no clone]
Lee:
1*: +2% damage once using Impale, current EvE only.[no clone]
2*: +2.5% damage once using Impale, current EvE only.[no clone]
3*: +3% damage once using Impale, current EvE only.[no clone]
4*: +3.5% damage once using Impale, current EvE only.[no clone]
5*: +4% damage once using Impale, current EvE only.[no clone]
6*: +4.5% damage once using Impale, current EvE only.[no clone]
7*: +5% damage once using Impale, current EvE only.[no clone]
8*: +6% damage once using Impale, current EvE only.[no clone]
9*: +8% damage once using Impale, current EvE only.[no clone]
Jeanne:
1*: 1% chance for no token cost for using STIM Pack.
2*: 2% chance for no token cost for using STIM Pack.
3*: 3% chance for no token cost for using STIM Pack.
4*: 4% chance for no token cost for using STIM Pack.
5*: 5% chance for no token cost for using STIM Pack.
6*: 6% chance for no token cost for using STIM Pack.
7*: 7% chance for no token cost for using STIM Pack.
8*: 8% chance for no token cost for using STIM Pack.
9*: 9% chance for no token cost for using STIM Pack.
Stephan:
1*: +3% damage on building, reduce 10% of the max health per hit.
2*: +6% damage on building, reduce 9% of the max health per hit.
3*: +9% damage on building, reduce 8% of the max health per hit.
4*: +12% damage on building, reduce 7% of the max health per hit.
5*: +15% damage on building, reduce 6% of the max health per hit.
6*: +18% damage on building, reduce 5% of the max health per hit.
7*: +21% damage on building, reduce 4% of the max health per hit.
8*: +24% damage on building, reduce 3% of the max health per hit.
9*: +27% damage on building, reduce 2% of the max health per hit.
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