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Thread: token regen time after hq destruction

  1. #1

    token regen time after hq destruction

    Understandibly, when the armory gets destroyed, token regen time increases back to its native 5 mins. It seems to me though that the destruction of the hq has the same effect, is that correct? If not I am not sure what would cause the time to increase when the armory is still up.

  2. #2

    Re: token regen time after hq destruction

    If HQ gets destroyed, most buildings stop working (no more health pack generation, token regen, etc)

  3. #3
    Underboss Quaranj's Avatar
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    Re: token regen time after hq destruction

    I'm pretty sure all major bonuses stop aside from bunker shields when HQ drops. I understand why that is though. It would be detrimental points-wise if the shields suddenly dropped. You'd be potentially robbing your team of battle points by dropping HQ before the shields I mean.

    These are all stopped:

    Armory bonus
    Health pack regen
    Nuke launch/detonation capability

    These it is harder to tell:
    Not sure if bunker def bonus is lost
    Not sure if sniper tower attack bonus is lost
    Not sure if spy network bonus is lost

  4. #4

    Caporegime Game Guru

    Mist's Avatar
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    Re: token regen time after hq destruction

    Yes. If hq goes so does token timer regen bonus.

  5. #5

    Re: token regen time after hq destruction

    yes its always been like this though I dont agree with it, a building is a building it should work if its still up, would add a slight bit more to strategy to wars too instead of the usual "lets just bruteforce the 15k shield in 1 then drop their hq in 2 for the mostly guaranteed win", and the bit about taking tokens off someone if they lose their armory I dont like having to dump tokens to avoid that, I doubt anything will ever get done about it though as its always been the norm.

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