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Thread: Post your opinions about the sidekicks!

  1. #41

    Re: Post your opinions about the sidekicks!

    Quote Originally Posted by Havok View Post
    This or underground fighting rings or literally anything else honestly.
    I’m fine with the animals they just all need to be apex predators. Tigers, bears, etc. exotic creatures that only a crime boss would look bad ass with.

    Butterflies and deer annoy me. It’s hard to remember what skills they have because they look the same from common to uncommon etc.

    It just seems like a rushed feature. The idea is sound, allows you to select addition skills within your inner circle while also allowing you to gain a little atk and def.

    It needs a total design though.

  2. #42
    Street Boss
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    Re: Post your opinions about the sidekicks!

    BOTTOM LINE: I plan to ignore them. They don't make sense in my criminal underworld. If people like them and want to collect them, that's great. I'll pass.

    I think sidekicks are a deviation from the game. In my view, there are LT's. You can star them up by combining / fusing, and you can level them up. That's fine, I've got it. They help you in EvE, Bosses, PvP, Jobs, donations, lots of things.

    Then we started to get weapons and items that enhanced LT's. That's totally in line with the rest of the resource-grabbing mobster game. Making a super kraken or a super monster truck is cool, fits right in.

    Then we got insignia. Oh boy, I've got to get insignia, level THEM up, and put them on my guys. Not a bad deal, if you have 2 billion in the bank, insignia that cost 30 mil to max is no problem. Now the LT's + insignia can help you in lots of ways. They don't give LT's new powers, but they give them MORE.

    Then we got the chemicals. I admit, I never bothered to suss that one out. You can get your LT's to higher levels, so now we have LT's with MORE + ("more plus" if you imagine the tv commercial). At that point I decided that I was going to stick with LT's and insignia and let the chemicals go.

    Now we get pets. And they enhance different LT's for different functions - jobs, bosses, EvE, PvP, I don't know what else. I don't want to have to keep track of that. If you want to give LT's more powers, okay, do that. But adding chairs for pets? My LT's are gangsters. Hardened criminals. Stone cold killers. They don't have pets. Not cats or birds. I agree - we've added Pokemon. It seems so unrelated to the tough world of organized crime.

    I'd rather see them deepen the story of the characters we have by offering more items we could acquire that would make Fox stronger or Duke stronger, than to give us a bunch of pets that I can't keep track of.

    Perhaps there are players who got bored with the game and needed a new wrinkle. If they're happy with it that's fine with me. I plan to ignore them altogether and continue to play the game the regular way - building my toons up however I like.
    Just a bit analytical.

  3. #43

    Re: Post your opinions about the sidekicks!

    I don't know what the problem is, butterflies go perfect with LT Fleur! I dont pretend to inject my persona in the game I just play because it is fun.

  4. #44
    Underboss Quaranj's Avatar
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    Re: Post your opinions about the sidekicks!

    Quote Originally Posted by analytical View Post
    BOTTOM LINE: I plan to ignore them. They don't make sense in my criminal underworld. If people like them and want to collect them, that's great. I'll pass.

    I think sidekicks are a deviation from the game. In my view, there are LT's. You can star them up by combining / fusing, and you can level them up. That's fine, I've got it. They help you in EvE, Bosses, PvP, Jobs, donations, lots of things.

    Then we started to get weapons and items that enhanced LT's. That's totally in line with the rest of the resource-grabbing mobster game. Making a super kraken or a super monster truck is cool, fits right in.

    Then we got insignia. Oh boy, I've got to get insignia, level THEM up, and put them on my guys. Not a bad deal, if you have 2 billion in the bank, insignia that cost 30 mil to max is no problem. Now the LT's + insignia can help you in lots of ways. They don't give LT's new powers, but they give them MORE.

    Then we got the chemicals. I admit, I never bothered to suss that one out. You can get your LT's to higher levels, so now we have LT's with MORE + ("more plus" if you imagine the tv commercial). At that point I decided that I was going to stick with LT's and insignia and let the chemicals go.

    Now we get pets. And they enhance different LT's for different functions - jobs, bosses, EvE, PvP, I don't know what else. I don't want to have to keep track of that. If you want to give LT's more powers, okay, do that. But adding chairs for pets? My LT's are gangsters. Hardened criminals. Stone cold killers. They don't have pets. Not cats or birds. I agree - we've added Pokemon. It seems so unrelated to the tough world of organized crime.

    I'd rather see them deepen the story of the characters we have by offering more items we could acquire that would make Fox stronger or Duke stronger, than to give us a bunch of pets that I can't keep track of.

    Perhaps there are players who got bored with the game and needed a new wrinkle. If they're happy with it that's fine with me. I plan to ignore them altogether and continue to play the game the regular way - building my toons up however I like.
    I laughed about the "more plus" - Chempacks didn't make my game enjoyment go up. It had the adverse effect in the sense that you're further penalized by missing out chempacks on top of loot drops if you PvP. Boss hunters have them stacked, PvP players have a few at lvl 1/2. It would be nice and also fair I think if LT weapons could "spawn drop" on PvP. Give players a solid reason to switch it up. If the PvP players are forced to boss for specific loot, why not make the boss hunters do the same and have to PvP for certain items (and I'm not talking those top rank badges) If they wanted to add empire/tech lab/shadow drops then the executions could be updated to give more up to date drops such as insignia shards, chem packs and fp.

    The sidekicks - well the theme is a bit odd I'll admit. The benefits of them are solid and they're easier to collect than LTs at this point in the game. A recruit variant for LTs would be a welcome concept as there is solid ideas in play here. I don't think there'd be as many complaints about hunts if the theme fit.

    Maybe in a new area map they can tell the story of why you would go hunting for specific "magical beasts of lore" Perhaps a modern western slant on Mononoke. Maybe they're not just animals, they're sentient and straight out of legend thought to be myths.

    Secret jobs there could grant full hunt refill and some supplies. I figure they can still make it work if they tie it into the game story.

    Currently some of the shoehorned job stories make you question why you would bother with certain things. It would be nice if the work was examined to bring in a full continuity between areas. It would all potentially play into your suggestion of bringing out more depth to the characters.

  5. #45

    Re: Post your opinions about the sidekicks!

    I'm glad to have a new feature in the game, but I have to say, a hunting range and wild beasts are a completely bizarre thing to find in a game themed around organized crime. If they added a Disney themepark simulator to the game I'd be a little more confused, but not by much.

    As for the feature itself and how it works, I wish it had more depth. My whole daily interaction with the feature consists of pressing a button three times - maybe a couple more if I decide to check my hunting supply quantity or slot/fuse/etc. a sidekick (which is very rarely). If you want to get anything more out of it, you have to pay FP. While I don't have any problem with being able to pay $ for more hunts (considering that's basically the very nature of this game), the feature would feel less like a simple cash grab and actually be engaging / add substance to the game if it did a few different things:

    1) Involve decision making on the player's part that ultimately affects the outcome (and I mean something more than just choosing which squad to run or deciding what order to upgrade your hunting range in). Just for example, let's say you could send different LTs on the hunt, and different LTs could somehow affect your hunt results in different ways. Or let's say each hunt has a chance to proc a decision that will permanently affect their squads in different ways (for example you could choose between a very minor increase in the amount of supply you get, or take a reduction in the amount of supply you get in exchange for an increased chance to get rares or epics). Anything that helps players feel like they're playing a game rather than a mere RNG simulator.

    2) Have daily goals associated with the feature that amount to more than just "come back in an hour, a couple times per day". Maybe give us a way to earn an extra free daily hunt or two by playing other parts of the game, possibly by completing new types of daily achievements or something. Something that encourages users to be active and interested in actually playing the game rather than merely logging in to press a button.

    Lastly, the sidekicks could have been balanced much better. Some of the abilities are really nice (see: boss epics), but the ability of some of the sidekicks are so underwhelming that they're barely even worth spending the five seconds it would take to equip them. Buffing those (or outright changing their abilities) would go at least a little way towards helping pique my interest in the feature.

  6. #46
    Underboss Quaranj's Avatar
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    Re: Post your opinions about the sidekicks!

    Quote Originally Posted by Land View Post

    Lastly, the sidekicks could have been balanced much better. Some of the abilities are really nice (see: boss epics), but the ability of some of the sidekicks are so underwhelming that they're barely even worth spending the five seconds it would take to equip them. Buffing those (or outright changing their abilities) would go at least a little way towards helping pique my interest in the feature.
    Dash... dashdashdash.... Nothing like having your OOT trapper(s) unable to plant and having to do the empire chat routine of "So which one of you equipped Dash this time and why have you not unseated them yet?"

  7. #47

    Re: Post your opinions about the sidekicks!

    Quote Originally Posted by Land View Post
    I'm glad to have a new feature in the game, but I have to say, a hunting range and wild beasts are a completely bizarre thing to find in a game themed around organized crime. If they added a Disney themepark simulator to the game I'd be a little more confused, but not by much.

    As for the feature itself and how it works, I wish it had more depth. My whole daily interaction with the feature consists of pressing a button three times - maybe a couple more if I decide to check my hunting supply quantity or slot/fuse/etc. a sidekick (which is very rarely). If you want to get anything more out of it, you have to pay FP. While I don't have any problem with being able to pay $ for more hunts (considering that's basically the very nature of this game), the feature would feel less like a simple cash grab and actually be engaging / add substance to the game if it did a few different things:

    1) Involve decision making on the player's part that ultimately affects the outcome (and I mean something more than just choosing which squad to run or deciding what order to upgrade your hunting range in). Just for example, let's say you could send different LTs on the hunt, and different LTs could somehow affect your hunt results in different ways. Or let's say each hunt has a chance to proc a decision that will permanently affect their squads in different ways (for example you could choose between a very minor increase in the amount of supply you get, or take a reduction in the amount of supply you get in exchange for an increased chance to get rares or epics). Anything that helps players feel like they're playing a game rather than a mere RNG simulator.

    2) Have daily goals associated with the feature that amount to more than just "come back in an hour, a couple times per day". Maybe give us a way to earn an extra free daily hunt or two by playing other parts of the game, possibly by completing new types of daily achievements or something. Something that encourages users to be active and interested in actually playing the game rather than merely logging in to press a button.

    Lastly, the sidekicks could have been balanced much better. Some of the abilities are really nice (see: boss epics), but the ability of some of the sidekicks are so underwhelming that they're barely even worth spending the five seconds it would take to equip them. Buffing those (or outright changing their abilities) would go at least a little way towards helping pique my interest in the feature.
    Agree that the theme is WEIRD! Also agree it's just another clickfest. I agree on point 2). Actually point 2) making players have to come back every hour is the thing I most hate in this game. I want daily tasks, paying respect and hunting or whatever to be possible to be done any time of the day on one go. No waiting needed. No need to remember what time you did what last time.

  8. #48

    Re: Post your opinions about the sidekicks!

    Quote Originally Posted by Will777 View Post
    Agree that the theme is WEIRD! Also agree it's just another clickfest. I agree on point 2). Actually point 2) making players have to come back every hour is the thing I most hate in this game. I want daily tasks, paying respect and hunting or whatever to be possible to be done any time of the day on one go. No waiting needed. No need to remember what time you did what last time.
    I'm fine with the 1 hour cooldown, because you can actually reduce it to something like 5-10 minutes if you do your daily hunts for long enough. You can also reduce the FP cost from 15 to 5 so it actually becomes a reasonable price. I'm not sure how long it would take to be able to upgrade that to the maximum, but it's something to look forward to.
    Last edited by Bungboy; 12-05-2017 at 04:19 PM.

  9. #49
    Kingpin Dr death's Avatar
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    Re: Post your opinions about the sidekicks!

    What is the drop rate for Epics? Gone 10 days now without a drop on all accounts. At 30 a day, not counting free hunts, that is 300 hunts with 0 Epics. One account is stuck on 24 for the same 10 days. All others are 27 or 29.

  10. #50

    Re: Post your opinions about the sidekicks!

    Quote Originally Posted by Dr death View Post
    What is the drop rate for Epics? Gone 10 days now without a drop on all accounts. At 30 a day, not counting free hunts, that is 300 hunts with 0 Epics. One account is stuck on 24 for the same 10 days. All others are 27 or 29.
    It is really low, like 2%

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