New sidekick abilities

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  • Mobile Mob
    Lieutenant
    • May 2016
    • 511

    New sidekick abilities

    I would like to see a sidekick with this ability:
    Special ability: +3% to all aspects of the game
    Power:
    +3% to all execution drop chances, for example feed the fishes will be 15% + 3% =18% (pvp)
    +3% to Sara pieces, 12% + 3% =15% (boss)
    +3% to Legendary items: 1% + 3% =4% (boss)
    +3% to EVE skills (eve)

    Feel free to add your ideas.
    This is almost like create a Lt. contest.
    Hopefully the developers and designers will take note and implement these idea's.
    UPDATE: There are 4 categories: boss, pvp, eve and jobs
    Last edited by Mobile Mob; 01-03-2018, 06:01 AM. Reason: UPDATE
  • Mobile Mob
    Lieutenant
    • May 2016
    • 511

    #2
    Re: New sidekick abilities

    Sidekick ability: boss
    double gold/silver drops during MMB event and Legend bosses.
    Last edited by Mobile Mob; 11-13-2017, 04:12 AM. Reason: boss

    Comment

    • Mobile Mob
      Lieutenant
      • May 2016
      • 511

      #3
      Re: New sidekick abilities

      Sidekick ability: boss and pvp
      double or 5x tech lab ingredients from execution

      chance to get extra tech lab ingredients by 1.
      chance to get extra tech lab ingredients by 2
      Last edited by Mobile Mob; 11-13-2017, 05:00 AM. Reason: modify

      Comment

      • Mobile Mob
        Lieutenant
        • May 2016
        • 511

        #4
        Re: New sidekick abilities

        Sidekick ability: boss and pvp
        double or 5x contract from execution

        chance to get extra contracts by 1.
        chance to get extra contracts by 2
        Last edited by Mobile Mob; 11-13-2017, 05:00 AM. Reason: modify

        Comment

        • Quaranj
          Boss
          • May 2015
          • 1352

          #5
          Re: New sidekick abilities

          A frog with Augmented Deflect

          Chance to deflect and counter-attack

          Comment

          • Mobile Mob
            Lieutenant
            • May 2016
            • 511

            #6
            Re: New sidekick abilities

            Sidekick ability: boss
            chance to do double damage to boss with single stamina used
            Last edited by Mobile Mob; 11-13-2017, 04:14 AM. Reason: boss

            Comment

            • Mobile Mob
              Lieutenant
              • May 2016
              • 511

              #7
              Re: New sidekick abilities

              Sidekick ability:
              When rolling crates +x% to rare and epic

              UPDATE: I went a little overboard with this one it doesn't belong to any category?
              Last edited by Mobile Mob; 11-13-2017, 04:16 AM. Reason: update

              Comment

              • Mobile Mob
                Lieutenant
                • May 2016
                • 511

                #8
                Re: New sidekick abilities

                Sidekick ability:
                When rolling crates -x% to common and uncommon

                UPDATE: I went a little overboard with this one it doesn't belong to any category?
                Last edited by Mobile Mob; 11-13-2017, 04:17 AM. Reason: update

                Comment

                • Reaper9292
                  Banned
                  • Jan 2016
                  • 724

                  #9
                  Re: New sidekick abilities

                  u should consider that some of cool effect sidekicks only have 0.1% chance.

                  Comment

                  • katha
                    Goon
                    • Dec 2014
                    • 92

                    #10
                    Re: New sidekick abilities

                    Hi
                    I love the new feature sidekicks!
                    Might there be the possibility, that we can upgrade them with kind of insignias?
                    What means recast?

                    Comment

                    • Mobile Mob
                      Lieutenant
                      • May 2016
                      • 511

                      #11
                      Re: New sidekick abilities

                      Originally posted by Reaper9292 View Post
                      u should consider that some of cool effect sidekicks only have 0.1% chance.
                      Thanx Reaper9292, It is fine by me.
                      I see most of the sidekick chances are 0,1%
                      I just copy and paste from sidekick list.
                      Last edited by Mobile Mob; 11-13-2017, 04:58 AM. Reason: edit

                      Comment

                      • Mobile Mob
                        Lieutenant
                        • May 2016
                        • 511

                        #12
                        Re: New sidekick abilities

                        Sidekick ability: jobs (uncommon)
                        0,5 % chance of dropping random tech lab ingredients from jobs

                        Developers please consider this one. I will put all my hunting supplies into jobs.
                        Common and uncommon job sidekicks have the same abilities.
                        Make this ^^ uncommon sidekick
                        Last edited by Mobile Mob; 11-13-2017, 07:54 AM. Reason: add some lines

                        Comment

                        • Mobile Mob
                          Lieutenant
                          • May 2016
                          • 511

                          #13
                          Re: New sidekick abilities

                          Sidekick ability: jobs
                          0,5 % chance of dropping random contracts from jobs

                          Comment

                          • Metalstorm
                            Brawler
                            • Nov 2013
                            • 197

                            #14
                            Re: New sidekick abilities

                            Originally posted by Mobile Mob View Post
                            I would like to see a sidekick with this ability:
                            Special ability: +5% to all aspects of the game
                            I think that’s a really cool idea, but even for an epic sidekick I think it would need to scale from about +0.5% at 1* to maybe 5% at 9*. Boosting crit damage by 5% by using it on Vanquish is one thing but adding 5% to Franks or Lady Lucks abilities is a super powerful effect.

                            This is a fringe example, but if someone was wealthy enough to fuse up a 9* LV and a 9* Lady Luck you could boost Lady Lucks percentage to 15% which would be super broken and I think these things need to be considered when developing new powers.

                            Comment

                            • Mobile Mob
                              Lieutenant
                              • May 2016
                              • 511

                              #15
                              Re: New sidekick abilities

                              Originally posted by Metalstorm View Post
                              I think that’s a really cool idea, but even for an epic sidekick I think it would need to scale from about +0.5% at 1* to maybe 5% at 9*. Boosting crit damage by 5% by using it on Vanquish is one thing but adding 5% to Franks or Lady Lucks abilities is a super powerful effect.

                              This is a fringe example, but if someone was wealthy enough to fuse up a 9* LV and a 9* Lady Luck you could boost Lady Lucks percentage to 15% which would be super broken and I think these things need to be considered when developing new powers.
                              +5% to execution drop rate is the most important.
                              I know the code is broken but GAEA has the power to fix and improve on these things, make it more enjoyable.
                              I sometimes wonder if Lady Luck even process at such a low % ?
                              Last edited by Mobile Mob; 01-09-2018, 01:05 PM. Reason: edit

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