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Thread: New sidekick abilities

  1. #1
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    Question New sidekick abilities

    I would like to see a sidekick with this ability:
    Special ability: +5% to all aspects of the game
    Power:
    +5% to right hand seat Lt. for example 1* Vanquish 15% + 5% =20% (pvp and eve)
    +5% to all execution drop chances, for example feed the fishes will be 6% + 5% =11% (pvp)
    +5% to Sara pieces, 12% + 5% =17% (boss)
    +5% to Legendary items: 1% + 5% =6% (boss)
    +5% to EVE skills (eve)

    Feel free to add your ideas.
    This is almost like create a Lt. contest.
    Hopefully the developers and designers will take note and implement these idea's.
    UPDATE: There are 4 categories: boss, pvp, eve and jobs
    Last edited by Mobile Mob; 11-13-2017 at 05:22 AM. Reason: UPDATE

  2. #2
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    Re: New sidekick abilities

    Sidekick ability: boss
    double gold/silver drops during MMB event and Legend bosses.
    Last edited by Mobile Mob; 11-13-2017 at 05:12 AM. Reason: boss

  3. #3
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    Re: New sidekick abilities

    Sidekick ability: boss and pvp
    double or 5x tech lab ingredients from execution

    chance to get extra tech lab ingredients by 1.
    chance to get extra tech lab ingredients by 2
    Last edited by Mobile Mob; 11-13-2017 at 06:00 AM. Reason: modify

  4. #4
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    Re: New sidekick abilities

    Sidekick ability: boss and pvp
    double or 5x contract from execution

    chance to get extra contracts by 1.
    chance to get extra contracts by 2
    Last edited by Mobile Mob; 11-13-2017 at 06:00 AM. Reason: modify

  5. #5
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    Re: New sidekick abilities

    A frog with Augmented Deflect

    Chance to deflect and counter-attack

  6. #6
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    Re: New sidekick abilities

    Sidekick ability: boss
    chance to do double damage to boss with single stamina used
    Last edited by Mobile Mob; 11-13-2017 at 05:14 AM. Reason: boss

  7. #7
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    Re: New sidekick abilities

    Sidekick ability:
    When rolling crates +x% to rare and epic

    UPDATE: I went a little overboard with this one it doesn't belong to any category?
    Last edited by Mobile Mob; 11-13-2017 at 05:16 AM. Reason: update

  8. #8
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    Re: New sidekick abilities

    Sidekick ability:
    When rolling crates -x% to common and uncommon

    UPDATE: I went a little overboard with this one it doesn't belong to any category?
    Last edited by Mobile Mob; 11-13-2017 at 05:17 AM. Reason: update

  9. #9

    Re: New sidekick abilities

    u should consider that some of cool effect sidekicks only have 0.1% chance.

  10. #10

    Re: New sidekick abilities

    Hi
    I love the new feature sidekicks!
    Might there be the possibility, that we can upgrade them with kind of insignias?
    What means recast?

  11. #11
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    Re: New sidekick abilities

    Quote Originally Posted by Reaper9292 View Post
    u should consider that some of cool effect sidekicks only have 0.1% chance.
    Thanx Reaper9292, It is fine by me.
    I see most of the sidekick chances are 0,1%
    I just copy and paste from sidekick list.
    Last edited by Mobile Mob; 11-13-2017 at 05:58 AM. Reason: edit

  12. #12
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    Re: New sidekick abilities

    Sidekick ability: jobs (uncommon)
    0,5 % chance of dropping random tech lab ingredients from jobs

    Developers please consider this one. I will put all my hunting supplies into jobs.
    Common and uncommon job sidekicks have the same abilities.
    Make this ^^ uncommon sidekick
    Last edited by Mobile Mob; 11-13-2017 at 08:54 AM. Reason: add some lines

  13. #13
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    Re: New sidekick abilities

    Sidekick ability: jobs
    0,5 % chance of dropping random contracts from jobs

  14. #14

    Re: New sidekick abilities

    Quote Originally Posted by Mobile Mob View Post
    I would like to see a sidekick with this ability:
    Special ability: +5% to all aspects of the game
    I think that’s a really cool idea, but even for an epic sidekick I think it would need to scale from about +0.5% at 1* to maybe 5% at 9*. Boosting crit damage by 5% by using it on Vanquish is one thing but adding 5% to Franks or Lady Lucks abilities is a super powerful effect.

    This is a fringe example, but if someone was wealthy enough to fuse up a 9* LV and a 9* Lady Luck you could boost Lady Lucks percentage to 15% which would be super broken and I think these things need to be considered when developing new powers.

  15. #15
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    Re: New sidekick abilities

    Quote Originally Posted by Metalstorm View Post
    I think that’s a really cool idea, but even for an epic sidekick I think it would need to scale from about +0.5% at 1* to maybe 5% at 9*. Boosting crit damage by 5% by using it on Vanquish is one thing but adding 5% to Franks or Lady Lucks abilities is a super powerful effect.

    This is a fringe example, but if someone was wealthy enough to fuse up a 9* LV and a 9* Lady Luck you could boost Lady Lucks percentage to 15% which would be super broken and I think these things need to be considered when developing new powers.
    +5% to execution drop rate is the most important.
    I battle my ass of to get feed the dishes to 100% and then only 6% drop rate. Come on.
    I know the code is broken but GAEA has the power to fix and improve on these things, make it more enjoyable.
    I sometimes wonder if Lady Luck even process at such a low % ?

  16. #16

    Re: New sidekick abilities

    Quote Originally Posted by Mobile Mob View Post
    +5% to execution drop rate is the most important.
    I battle my ass of to get feed the dishes to 100% and then only 6% drop rate
    If I’m not mistaken, it now takes substantially more stamina to kill someone in PvP then it used to because of changes that were made to health in PvP. I don’t know if these numbers are accurate at all but if it takes twice as much stamina on average than it used to (when the executions were first released) to kill someone then the rewards for executions should be doubled to retain the same ratio of stamina spent to execution rewards received.

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