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Thread: London secret jobs for top 8 empires has a time limit?

  1. #1

    London secret jobs for top 8 empires has a time limit?

    I'm a member of one of the top 8 empires the last event and still not completely finished London 5* all jobs. As my energy is very low, I just want to make sure the secret jobs aren't limited in time and that if I invest a VIP to get there, secret jobs are still open (will take another VIP to finish them)

    Can you please clarify?

    Thank you

  2. #2

    Discordant Game Guru

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    Re: London secret jobs for top 8 empires has a time limit?

    Should be permanent

  3. #3

    Re: London secret jobs for top 8 empires has a time limit?

    Quote Originally Posted by Cthulu View Post
    Should be permanent
    Thank you very much, on the back of that answer, i'll 5* London then

  4. #4

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    Re: London secret jobs for top 8 empires has a time limit?

    Quote Originally Posted by Anchovy View Post
    Thank you very much, on the back of that answer, i'll 5* London then
    They seem a bit spendy energy-wise for secret jobs to anyone else?

  5. #5

    Re: London secret jobs for top 8 empires has a time limit?

    I am actually more surprised to the lack of variation inside the secret job. All the jobs have same text (not all done yet, though, I don't know about top 2, but it doesn't look promising) and all of them have same energy cost / return. They reduced a competition for a higher spot to an all top 8 are the same.
    Last edited by alexian; 10-03-2017 at 11:56 AM.

  6. #6

    Re: London secret jobs for top 8 empires has a time limit?

    Quote Originally Posted by alexian View Post
    I am actually more surprised to the lack of variation inside the secret job. All the jobs have same text (not all done yet, though, I don't know about top 2, but it doesn't look promising) and all of them have same energy cost / return. They reduced a competition for a higher spot to an all top 8 are the same.
    Yeah, 1:1 ratio 22 energy 22 xp for every job was pretty weird. It should've been +1 xp per placement spot.
    IE: #8 = 22 xp, #7 = 23 xp, #6 = 24 xp. Oh well. It's just weird. Not really a big deal tbh.

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