Hey Everyone,
Battle Royale - Lethal Virus(6th Arena Event) will be activated from August 14 to August 24 20:00 PDT.
In this event, we have made the following changes:
- Cash income will replace stealing
You WONT steal/lose Cash if you win/lose in this Event. You will gain around 2k cash per token if you win.
Stealing is still effective in PvP.
- Empire Activity Rewards
Collect Bullets as contributions to Empire. Every contributor could get the Rewards!(Min contribution = 5000 bullets)
Self Progress records on Empire, leaving a empire will reset it.
Rewards will send to your inventory after Event ends
Below are the changes we made last time, they are still effective.
- PvP experience return revamp
This change applies to ALL future PvP activities in Underworld Empire, including the normal PvP, Arena, PvP Heist (mini event) and all future features related to PvP.
Previously, in many situations (loss, hit players too much lower level), players won't get XP return for PvPing other players. We think this is a problem.
In future (starting from when you see the arena banner), ALL active PvP activities will give XP return, at least some. Please refer to the following information for details:
(Cost: 1 Stamina)
Winning Battle against players
- whose level is within [0%, 65%) of your level: you gain 1~2 XP, target gain 0 XP
- whose level is within [65%, 100%] of your level: you gain 1~3 XP, target gain 0 XP
- whose level is more than 100% of your level: you gain 1~4 XP, target gain 0 XP
Losing Battle against players
- whose level is within [0%, 65%) of your level: you gain 0~1 XP, target gain 1~3 XP
- whose level is within [65%, 100%] of your level: you gain 1 XP, target gain 1~2 XP
- whose level is within (100%, 154%] of your level: you gain 1~2 XP, target gain 1 XP
- whose level is more than 154% of your level: you gain 1~2 XP, target gain 0 XP
- Arena experience return revamp
In the previous Arena events, XP return per token was 4X compared to stamina XP return. Starting from Battle Royale - Hell Sonata, we made the following changes to Arena events:
- XP return per FREE token (generated over time when arena is active, and daily reward packs for Rank 6/7/8) is increased by 20%. (meaning changed from 4x EXP return to 5x EXP return)
- When doing manual FP token refills, bonus XP (1200 XP/refill, 40 XP/token) quota will be given. Win/Loss won't change the bonus XP amount.
Example:
Say a player has 0 tokens and does a 10 FP refill for 30 tokens, he will get 1200 bonus XP quota when using the next 30 tokens.
This is on top of the base XP he can get from these tokens. So likely the player will get about 1200 + 30 * (2XP * 5) = 1500 XP for the first 30 tokens he spent after the refill.
When the player starts using free tokens, the expected EXP return will be about 300 XP per 30 tokens.
- Arena Battle Point System Revamp:
Arena Battle Point is the battle point you get from Arena. The final battle points you get when the arena ends determines your Tier Rewards and Rank Rewards.
- Losing to players in Arena will no longer lose Arena Battle Points. It used to lose 1 points in the old system.
- Defensive win will still pick up +1 Arena Battle Points, this stays the same.
Meaning of this:
- Hitting higher level/stronger players and lose in Arena does NOT harm your performance (in terms of Arena Battle Points) in the event.
- With the new PvP Experience System, you get player Experience as well on losing, even better, you get Full 1200 Bonus XP per refill.
- When executing them, you get big points for execution.
Event LT: Z-Virus
1* Between the player's Attack and Defense, increase the higher by 3.5% [no clone]
2* Between the player's Attack and Defense, increase the higher by 4% [no clone]
3* Between the player's Attack and Defense, increase the higher by 4.5% [no clone]
4* Between the player's Attack and Defense, increase the higher by 5.5% [no clone]
5* Between the player's Attack and Defense, increase the higher by 6.75% [no clone]
6* Between the player's Attack and Defense, increase the higher by 8.5% [no clone]
7* Between the player's Attack and Defense, increase the higher by 10.5% [no clone]
8* Between the player's Attack and Defense, increase the higher by 12.5% [no clone]
9* Between the player's Attack and Defense, increase the higher by 15% [no clone]
UPDATE
Legendary Weapon for Tier8: +3% Critical with Z-Virus.
Duke
Battle Royale - Lethal Virus(6th Arena Event) will be activated from August 14 to August 24 20:00 PDT.
In this event, we have made the following changes:
- Cash income will replace stealing
You WONT steal/lose Cash if you win/lose in this Event. You will gain around 2k cash per token if you win.
Stealing is still effective in PvP.
- Empire Activity Rewards
Collect Bullets as contributions to Empire. Every contributor could get the Rewards!(Min contribution = 5000 bullets)
Self Progress records on Empire, leaving a empire will reset it.
Rewards will send to your inventory after Event ends
Below are the changes we made last time, they are still effective.
- PvP experience return revamp
This change applies to ALL future PvP activities in Underworld Empire, including the normal PvP, Arena, PvP Heist (mini event) and all future features related to PvP.
Previously, in many situations (loss, hit players too much lower level), players won't get XP return for PvPing other players. We think this is a problem.
In future (starting from when you see the arena banner), ALL active PvP activities will give XP return, at least some. Please refer to the following information for details:
(Cost: 1 Stamina)
Winning Battle against players
- whose level is within [0%, 65%) of your level: you gain 1~2 XP, target gain 0 XP
- whose level is within [65%, 100%] of your level: you gain 1~3 XP, target gain 0 XP
- whose level is more than 100% of your level: you gain 1~4 XP, target gain 0 XP
Losing Battle against players
- whose level is within [0%, 65%) of your level: you gain 0~1 XP, target gain 1~3 XP
- whose level is within [65%, 100%] of your level: you gain 1 XP, target gain 1~2 XP
- whose level is within (100%, 154%] of your level: you gain 1~2 XP, target gain 1 XP
- whose level is more than 154% of your level: you gain 1~2 XP, target gain 0 XP
- Arena experience return revamp
In the previous Arena events, XP return per token was 4X compared to stamina XP return. Starting from Battle Royale - Hell Sonata, we made the following changes to Arena events:
- XP return per FREE token (generated over time when arena is active, and daily reward packs for Rank 6/7/8) is increased by 20%. (meaning changed from 4x EXP return to 5x EXP return)
- When doing manual FP token refills, bonus XP (1200 XP/refill, 40 XP/token) quota will be given. Win/Loss won't change the bonus XP amount.
Example:
Say a player has 0 tokens and does a 10 FP refill for 30 tokens, he will get 1200 bonus XP quota when using the next 30 tokens.
This is on top of the base XP he can get from these tokens. So likely the player will get about 1200 + 30 * (2XP * 5) = 1500 XP for the first 30 tokens he spent after the refill.
When the player starts using free tokens, the expected EXP return will be about 300 XP per 30 tokens.
- Arena Battle Point System Revamp:
Arena Battle Point is the battle point you get from Arena. The final battle points you get when the arena ends determines your Tier Rewards and Rank Rewards.
- Losing to players in Arena will no longer lose Arena Battle Points. It used to lose 1 points in the old system.
- Defensive win will still pick up +1 Arena Battle Points, this stays the same.
Meaning of this:
- Hitting higher level/stronger players and lose in Arena does NOT harm your performance (in terms of Arena Battle Points) in the event.
- With the new PvP Experience System, you get player Experience as well on losing, even better, you get Full 1200 Bonus XP per refill.
- When executing them, you get big points for execution.
Event LT: Z-Virus
1* Between the player's Attack and Defense, increase the higher by 3.5% [no clone]
2* Between the player's Attack and Defense, increase the higher by 4% [no clone]
3* Between the player's Attack and Defense, increase the higher by 4.5% [no clone]
4* Between the player's Attack and Defense, increase the higher by 5.5% [no clone]
5* Between the player's Attack and Defense, increase the higher by 6.75% [no clone]
6* Between the player's Attack and Defense, increase the higher by 8.5% [no clone]
7* Between the player's Attack and Defense, increase the higher by 10.5% [no clone]
8* Between the player's Attack and Defense, increase the higher by 12.5% [no clone]
9* Between the player's Attack and Defense, increase the higher by 15% [no clone]
UPDATE
Legendary Weapon for Tier8: +3% Critical with Z-Virus.
Duke
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