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Thread: Content Suggestion Thread 3

  1. #61
    Underboss Quaranj's Avatar
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    Re: Content Suggestion Thread 3

    I was scrolling through my tech lab today to see which items are one step closer to completion due to a surplus of blueprint drops from the event. Whilest doing so I found the process rather tedius as far as selecting an item, viewing it, returning back to the main lab screen, compressing the ready to build section, scrolling back down and expanding the section I was in, and clicking on the next item in line.


    For ease of navigation would it be possible to implement a swipe system here to go to the next item much the way a selected item on the inventory page works?

  2. #62

    Re: Content Suggestion Thread 3

    Quote Originally Posted by Quaranj View Post
    I was scrolling through my tech lab today to see which items are one step closer to completion due to a surplus of blueprint drops from the event. Whilest doing so I found the process rather tedius as far as selecting an item, viewing it, returning back to the main lab screen, compressing the ready to build section, scrolling back down and expanding the section I was in, and clicking on the next item in line.


    For ease of navigation would it be possible to implement a swipe system here to go to the next item much the way a selected item on the inventory page works?
    In addition the item information should be an overlay so that you can close it and continue where you left off like the bank overlay.

  3. #63
    Underboss Quaranj's Avatar
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    Re: Content Suggestion Thread 3

    Quote Originally Posted by Xcali1985 View Post
    In addition the item information should be an overlay so that you can close it and continue where you left off like the bank overlay.
    Yes! That would be best!

  4. #64

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    Re: Content Suggestion Thread 3

    A continuity fix. The stories and jobs and bios are spread across a variety of companies and developer groups, it would be nice to make some minor adjustments to make it into a credible over-arching plot that the characters fit into.

    We could shoehorn the sidekicks in as well?

  5. #65

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    Re: Content Suggestion Thread 3

    Credit to bojack34 (Discord)

    Make it possible to create a permanent passport to the legend bosses. The original suggestion was a number of passports converted into the pass, it could be phones/passports/etc. but that idea is a very good one.

    I’ll selfishly suggest using excess phones in a tech lab conversion, put those things to a good use.

  6. #66
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    Re: Content Suggestion Thread 3

    Quote Originally Posted by Cthulu View Post
    Credit to bojack34 (Discord)

    Make it possible to create a permanent passport to the legend bosses. The original suggestion was a number of passports converted into the pass, it could be phones/passports/etc. but that idea is a very good one.

    I’ll selfishly suggest using excess phones in a tech lab conversion, put those things to a good use.
    But you still need passports to begin with.........?
    I like the idea because I don't have passports for any of the Legend bosses. Thank you GAEA for giving us 2x passports of each Legend boss. (server crash).
    Passports should not be an epic drop. Make and extra slot for passports like recombinators, cc, insignias and chem-packs.
    You must reach a certain threshold 10,000 and if you reach that threshold x% chance to drop a passport.
    Chem-packs, cc, insignias and recombinators are not depended on epic thresholds.
    Last edited by Mobile Mob; 01-03-2018 at 04:40 AM. Reason: delete off-topic content

  7. #67

    Re: Content Suggestion Thread 3

    I really think doing jobs could have an easier way. When trying to master, I have to wait at least 5-10 seconds before it loads to do the job once. Even with full 4G service, also when on 100mbs NBN WI-FI.

    Maybe you could make a button to do it 5 or 10 times?

    Quote Originally Posted by Cthulu View Post
    Use this thread for your content suggestions.

    From the Content Suggestion Thread 2:http://underworldempireforums.com/sh...stion-Thread-2

    Still on the table
    • Not being allowed to attack allies
    • Tokens-used counter in wars by empires
    • Protecting lower levels from farming/upper levels
    • End of season rewards for EvE/PvP
    • Individual EvE stats and goals/achievements
    • Different types of events
    • Access to the specialized LT gear (non-tech lab gear anyways)
    • Paying respect to health faction
    • Perks to a team winning an empire war too quickly for normal cc rewards etc.
    • Market or trading system
    • Improved gifting system
    • Improved drop rates for bosses
    • That last warehouse



    Implemented
    • New executions
    • New bosses
    • New buildings
    • Making old black market LTs available and their gear (we need more of these releases)
    • Updated achievements, gifts, ranks, properties, class skills, tech lab items
    • Lieutenant loadouts, and then more released
    • Repeated events
    • PvP rennovation
    • Attack/defense/stat pulldown and stats folder
    • Changes to how health influences gameplay (making it more of an asset not a liability)
    • Changes to daily rewards
    • More detail added to war log
    • Improved empire activity tracking including the red-yellow-green-blue system
    • Allowing visible call marks (for attackers and demo)
    • Improved LT selection page
    • A way to remove multiple allies at once
    • Daily goals
    • Notification when losing cash in PvP (i.e. evidence of Hotwire)
    • Notifications in empire chat of donations, special charging
    • Email verification for account safety
    • Shortened account switching cooldown
    • Bank all option
    • Renovated empire donation process
    • Increased number of leveling promos
    • Faster way to combine LTs
    • Double progress promo (we need a lot more of these)
    • Secret areas released (still need some more)
    • An execution that gives a chance to drop alloy
    • Insignias
    • Chempacks
    • Crate shards
    • Mysterious tokens and faction weapons
    • More available achievements
    • Swapping attack and defense stats
    • Boss filter
    • Updated experience for new accounts including eve training
    • Silver and gold job areas
    • Mini-events/Heists

  8. #68
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    Lightbulb Execution revamp

    EXECUTION REVAMP
    Developers and designers. I really don't understand how you calculate the execution %.
    For example I am busy with Cement shoes. Bonus: 5% chance to get one Crate Shard (max 1/day)
    Only 5% ??? Even if you guys make Cement shoes 100% there is still a max of 1/day ???
    I understand only 1 per day otherwise it will be too overpowering but 5% bonus ???
    My goal is to get 1 extra chard per day from execution = 30 chards per month aka 1 extra crate.
    All that effort for a common lt. 55% drop rate!
    What will happen if you make all Bonus 100% and put a max per day on all executions?

    All execution bonus 100%:
    Colombian Necktie = Bonus: 100% chance to get 50 Insignia Alloy (max 100 alloy/day)
    Polonium Spray = Bonus: 100% chance to get 50 Class Coins (max 100 CC/day)
    Cement Shoes = Bonus: 100% chance to get one Crate Shard (max 1/day)(Epic, Rare, Regular = 1 : 5 : 20)
    1 in 1 chance to drop regular
    1 in 5 chance to drop rare
    1 in 20 chance to drop epic
    Double Tap = max 100 /day (1000 executions @ 10%)
    Compassion = max 20,000 /day (1000 executions @ 20%)
    Gasoline = max 100 /day (1000 executions @ 10%
    Unleash Dogs = max 300 /day (1000 executions @ 30%)
    Allow Seppuku = max 200,000 /day (1000 executions @ 20%)
    Use the Chainsaw = 15% chance to fully heal
    Buried Alive = max 6000 per EVE war (75 times 80 members)
    Acid Spray = max 525,000 /day (1000 executions @ 35%)
    Between the Eyes = max 70 /day (1000 executions @ 7%)
    Machete = max 80 /day (1000 executions @ 8%)
    Lethal Injection = max 200 /day (1000 executions @ 20%)
    Feed the Fishes = max 150 random tech lab ingredients /day (1000 executions @ 15%)
    Last edited by Mobile Mob; 01-03-2018 at 04:46 AM. Reason: rearange

  9. #69

    Re: Execution revamp

    Quote Originally Posted by Mobile Mob View Post
    EXECUTION REVAMP
    Developers and designers. I really don't understand how you calculate the execution %.
    For example I am busy with Cement shoes. Bonus: 5% chance to get one Crate Shard (max 1/day)
    Only 5% ??? Even if you guys make Cement shoes 100% there is still a max of 1/day ???
    I understand only 1 per day otherwise it will be too overpowering but 5% bonus ???
    My goal is to get 1 extra chard per day from execution = 30 chards per month aka 1 extra crate.
    All that effort for a common lt. 55% drop rate!
    What will happen if you make all Bonus 100% and put a max per day on all executions?

    All execution bonus 100%:
    Double Tap = max 100 /day (1000 executions @ 10%)
    Compassion = max 20,000 /day (1000 executions @ 20%)
    Gasoline = max 100 /day (1000 executions @ 10%
    Unleash Dogs = max 300 /day (1000 executions @ 30%)
    Allow Seppuku = max 200,000 /day (1000 executions @ 20%)
    Use the Chainsaw = 15% chance to fully heal
    Buried Alive = max 6000 per EVE war (75 times 80 members)
    Acid Spray = max 525,000 /day (1000 executions @ 35%)
    Between the Eyes = max 70 /day (1000 executions @ 7%)
    Machete = max 80 /day (1000 executions @ 8%)
    Lethal Injection = max 200 /day (1000 executions @ 20%)
    Feed the Fishes = max 150 random tech lab ingredients /day (1000 executions @ 15%)
    Colombian Necktie = Bonus: 100% chance to get 50 Insignia Alloy (max 100 alloy/day)
    Polonium Spray = Bonus: 100% chance to get 50 Class Coins (max 100 CC/day)
    Cement Shoes = Bonus: 100% chance to get one Crate Shard (max 1/day)(Epic, Rare, Regular = 1 : 5 : 20)
    1 in 1 chance to drop regular
    1 in 5 chance to drop rare
    1 in 20 chance to drop epic
    Yes I agree shards are too hard to come by in this game and they don't change the balance of power. Increase sharde drops on cement shoes and Ficus PLEASE

  10. #70

    Re: Content Suggestion Thread 3

    Quote Originally Posted by Mobile Mob View Post
    I think GAEA is afraid of campers. Campers only make 1000 boss contribution points and the creator has to spend money to kill the boss before it fled.
    I think an easy solution to that problem would be to increase the amount of boss points required to receive any credit. If you couldn’t receive any items, receive any boss points or get any credit towards any achievements if you did less than 100,000 damage to a legend boss I’d imagine that would significantly reduce the amount of boss campers

  11. #71

    Re: Content Suggestion Thread 3

    What if the longer an account is inactive, there was a way to make there eve stats reflect this rust in a way of depreciation.
    Hypothetically speaking over a month straight inactive reduces health by 50%. Then over 3 months they start eve dead.

  12. #72
    Underboss Quaranj's Avatar
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    Re: Content Suggestion Thread 3

    Quote Originally Posted by Metalstorm View Post
    I think an easy solution to that problem would be to increase the amount of boss points required to receive any credit. If you couldn’t receive any items, receive any boss points or get any credit towards any achievements if you did less than 100,000 damage to a legend boss I’d imagine that would significantly reduce the amount of boss campers
    That's a bit extreme.... my best drops have been ~92k and I usually end up doing way more than that because of Gold bullet hits.

  13. #73

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    Re: Content Suggestion Thread 3

    Forum Sidekick Design Contest

  14. #74

    Re: Content Suggestion Thread 3

    Was thinking of a way to promote activity as well as merging empires to dump in active players.

    How about sometype of debuff to sleeping toons that havent joined EvE? Never paid much mind to this so if its already implemented apologies.

    But my thoughts were a 50-75% debuff to stats until a toon is active or enters EvE.

    Thought being miss first war of the day you start with a 50% debuff continuing to miss EvE the debuff increases.

    Once you join EvE that debuff is negated and the next EvE you miss the debuff starts back at 50%

    THIS debuff would only apply if you DO NOT join EvE. Once you join ur stats and such are normal.

    Just thinking of a way to get rid of the inactive meat shields and add some strategy back to EvE and break up the monotony.

    -🚫👖ֆʊʀɢɨƈǟʟ ɖɛǟᏆɦ💉🔪

  15. #75

    Re: Content Suggestion Thread 3

    Quote Originally Posted by ↁѓ. ↁэатЂ View Post
    Was thinking of a way to promote activity as well as merging empires to dump in active players.

    How about sometype of debuff to sleeping toons that havent joined EvE? Never paid much mind to this so if its already implemented apologies.

    But my thoughts were a 50-75% debuff to stats until a toon is active or enters EvE.

    Thought being miss first war of the day you start with a 50% debuff continuing to miss EvE the debuff increases.

    Once you join EvE that debuff is negated and the next EvE you miss the debuff starts back at 50%

    THIS debuff would only apply if you DO NOT join EvE. Once you join ur stats and such are normal.

    Just thinking of a way to get rid of the inactive meat shields and add some strategy back to EvE and break up the monotony.

    -🚫👖ֆʊʀɢɨƈǟʟ ɖɛǟᏆɦ💉🔪
    Like the overall idea but I think you need to start the nerfs much much lower say around 10% and increase 5% per day inactive. Max it at 75%.

    Most people miss 1-2 wars a day, I usually load a health/defense load out to help my empire. Shouldn’t be punsihed for missing 1 war.

    In addition no nerfs should start until you enter red active status.

    Merging empires is a very confusing and sensitive issue, rarely works out.

  16. #76

    Re: Content Suggestion Thread 3

    Quote Originally Posted by Xcali1985 View Post
    Like the overall idea but I think you need to start the nerfs much much lower say around 10% and increase 5% per day inactive. Max it at 75%.

    Most people miss 1-2 wars a day, I usually load a health/defense load out to help my empire. Shouldn’t be punsihed for missing 1 war.

    In addition no nerfs should start until you enter red active status.

    Merging empires is a very confusing and sensitive issue, rarely works out.
    Yeah, I was meaning more along the lines of red dots. Thats why I posted here my thoughts dont always come out how i think them so great catch! But yes meaning the reds that seem to be dead toons but serve as a meat shield.
    🚫👖ֆʊʀɢɨƈǟʟ ɖɛǟᏆɦ💉🔪

  17. #77

    Re: Content Suggestion Thread 3

    Another Idea i have been thinking on was for that last warehouse.

    *Radar station*

    Super power
    -Scrambles displayed layout of buildings until all defenders killed.(so it would show a bunker but maybe it is really hospy wont know until you kill the defenders or the radar station is destroyed)
    -scrambles defender layout wont really know if you're hitting a high or low level.

    Building skill
    Delays enemy nuke launch by x ammount of time (works like the nuke, needs initial tokens and charges over time to determine how long it delays. Capped at 6 mins.)

    Or

    Increases outgoing nuke strength / decreases incoming nuke stregth. Same concept of token deposit to initiate and charge over time capped at 10% increase/decrease
    Last edited by ↁѓ. ↁэатЂ; 01-11-2018 at 02:13 AM. Reason: Adding “super power clarification”

  18. #78

    Re: Content Suggestion Thread 3

    New achievements with the new parts of the game. A lot of them are not touched: Insignias, Chempacks, Sideckicks, eve skills specialised...

    New Achievements example (not limited to new implementation):
    Insignia: - own X epic or better insignias, max X insignias, fail X times upgrading insignias (cumulative)
    Chempacks: - use Level 1-5 Chempacks on an lt, upgrade X lets with Chempacks
    Sideckicks: - own X Sideckicks, fuse Sideckicks to X stars
    Lieutenants: - own X total lts, own X of specific rarity lts, own X event lts
    EvE skills: - absorb X tokens / building X damage / player X damage (cumulative), again but in a single war, gather X battle points.

    And so on. I am sure the Community can give more ideas IF, you (the Devs), show interest in these.
    48BE8B

  19. #79

    Re: Content Suggestion Thread 3

    I have an idea i call team battles. Basically you extend the number of toons everyone can have from 5 to 8. Now you fight on a 2 by 2 board instead of 3 by 3. So four buildings total. The match is the same as EvE but you use 8 toons instead of one (or instead of 5 all in the same empire) and it plays out like a shorter EvE. But these matches can be made maybe 5-10 times a day and last maybe 10 minutes with a two minute timer at the start to arrange buildings and set characters. If you dont have 8 toons you get a generic toon that matches the level of your competitor(and attack/def/life) with the same skills unlocked but only at level 1.
    I think most of the mechanics for the gameplay and everything would be exactly the same the only parts that would have to be made is the matchmaking and toon mirroring, also would need an easier way to switch between toons with no wait. Maybe a faster token timer. I think having a toon of each class helps you figure out how the game should progress and makes you feel more important in regular EvE because your not waiting for other players/classes to do their job, because you have a toon in each vlass there is always something for you to do.
    I think all my ideas are great so you should start implementing them because they are gold. Lol

  20. #80

    Re: Content Suggestion Thread 3

    Taken from a Facebook comment:

    "Create your own crate". Let the user select the lts they want to be in a roll (let them select which epics, which rares...)

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