Content Suggestion Thread 3

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  • GQuest
    Soldier
    • Jun 2015
    • 292

    #61
    Re: Execution revamp

    Originally posted by Mobile Mob
    EXECUTION REVAMP
    Developers and designers. I really don't understand how you calculate the execution %.
    For example I am busy with Cement shoes. Bonus: 5% chance to get one Crate Shard (max 1/day)
    Only 5% ??? Even if you guys make Cement shoes 100% there is still a max of 1/day ???
    I understand only 1 per day otherwise it will be too overpowering but 5% bonus ???
    My goal is to get 1 extra chard per day from execution = 30 chards per month aka 1 extra crate.
    All that effort for a common lt. 55% drop rate!
    What will happen if you make all Bonus 100% and put a max per day on all executions?

    All execution bonus 100%:
    Double Tap = max 100 /day (1000 executions @ 10%)
    Compassion = max 20,000 /day (1000 executions @ 20%)
    Gasoline = max 100 /day (1000 executions @ 10%
    Unleash Dogs = max 300 /day (1000 executions @ 30%)
    Allow Seppuku = max 200,000 /day (1000 executions @ 20%)
    Use the Chainsaw = 15% chance to fully heal
    Buried Alive = max 6000 per EVE war (75 times 80 members)
    Acid Spray = max 525,000 /day (1000 executions @ 35%)
    Between the Eyes = max 70 /day (1000 executions @ 7%)
    Machete = max 80 /day (1000 executions @ 8%)
    Lethal Injection = max 200 /day (1000 executions @ 20%)
    Feed the Fishes = max 150 random tech lab ingredients /day (1000 executions @ 15%)
    Colombian Necktie = Bonus: 100% chance to get 50 Insignia Alloy (max 100 alloy/day)
    Polonium Spray = Bonus: 100% chance to get 50 Class Coins (max 100 CC/day)
    Cement Shoes = Bonus: 100% chance to get one Crate Shard (max 1/day)(Epic, Rare, Regular = 1 : 5 : 20)
    1 in 1 chance to drop regular
    1 in 5 chance to drop rare
    1 in 20 chance to drop epic
    Yes I agree shards are too hard to come by in this game and they don't change the balance of power. Increase sharde drops on cement shoes and Ficus PLEASE

    Comment

    • Metalstorm
      Brawler
      • Nov 2013
      • 197

      #62
      Re: Content Suggestion Thread 3

      Originally posted by Mobile Mob
      I think GAEA is afraid of campers. Campers only make 1000 boss contribution points and the creator has to spend money to kill the boss before it fled.
      I think an easy solution to that problem would be to increase the amount of boss points required to receive any credit. If you couldn’t receive any items, receive any boss points or get any credit towards any achievements if you did less than 100,000 damage to a legend boss I’d imagine that would significantly reduce the amount of boss campers

      Comment

      • HazeThc
        Goon
        • Jul 2016
        • 35

        #63
        Re: Content Suggestion Thread 3

        What if the longer an account is inactive, there was a way to make there eve stats reflect this rust in a way of depreciation.
        Hypothetically speaking over a month straight inactive reduces health by 50%. Then over 3 months they start eve dead.

        Comment

        • Quaranj
          Boss
          • May 2015
          • 1352

          #64
          Re: Content Suggestion Thread 3

          Originally posted by Metalstorm View Post
          I think an easy solution to that problem would be to increase the amount of boss points required to receive any credit. If you couldn’t receive any items, receive any boss points or get any credit towards any achievements if you did less than 100,000 damage to a legend boss I’d imagine that would significantly reduce the amount of boss campers
          That's a bit extreme.... my best drops have been ~92k and I usually end up doing way more than that because of Gold bullet hits.

          Comment

          • Cthulu
            Retired Game Guru
            • Dec 2014
            • 3377

            #65
            Re: Content Suggestion Thread 3

            Forum Sidekick Design Contest
            Come join us
            on the official
            Underworld Empire Discord Server
            https://discord.gg/ThdmzmJ

            Comment

            • ↁѓ. ↁэатЂ
              Lackey
              • Jul 2015
              • 11

              #66
              Re: Content Suggestion Thread 3

              Was thinking of a way to promote activity as well as merging empires to dump in active players.

              How about sometype of debuff to sleeping toons that havent joined EvE? Never paid much mind to this so if its already implemented apologies.

              But my thoughts were a 50-75% debuff to stats until a toon is active or enters EvE.

              Thought being miss first war of the day you start with a 50% debuff continuing to miss EvE the debuff increases.

              Once you join EvE that debuff is negated and the next EvE you miss the debuff starts back at 50%

              THIS debuff would only apply if you DO NOT join EvE. Once you join ur stats and such are normal.

              Just thinking of a way to get rid of the inactive meat shields and add some strategy back to EvE and break up the monotony.

              -🚫👖ֆʊʀɢɨƈǟʟ ɖɛǟᏆɦ💉🔪
              🚫👖ֆʊʀɢɨƈǟʟ ɖɛǟᏆɦ💉🔪

              Comment

              • Xcali1985
                Head Boss
                • Jun 2013
                • 1623

                #67
                Re: Content Suggestion Thread 3

                Originally posted by ↁѓ. ↁэатЂ View Post
                Was thinking of a way to promote activity as well as merging empires to dump in active players.

                How about sometype of debuff to sleeping toons that havent joined EvE? Never paid much mind to this so if its already implemented apologies.

                But my thoughts were a 50-75% debuff to stats until a toon is active or enters EvE.

                Thought being miss first war of the day you start with a 50% debuff continuing to miss EvE the debuff increases.

                Once you join EvE that debuff is negated and the next EvE you miss the debuff starts back at 50%

                THIS debuff would only apply if you DO NOT join EvE. Once you join ur stats and such are normal.

                Just thinking of a way to get rid of the inactive meat shields and add some strategy back to EvE and break up the monotony.

                -🚫👖ֆʊʀɢɨƈǟʟ ɖɛǟᏆɦ💉🔪
                Like the overall idea but I think you need to start the nerfs much much lower say around 10% and increase 5% per day inactive. Max it at 75%.

                Most people miss 1-2 wars a day, I usually load a health/defense load out to help my empire. Shouldn’t be punsihed for missing 1 war.

                In addition no nerfs should start until you enter red active status.

                Merging empires is a very confusing and sensitive issue, rarely works out.

                Comment

                • ↁѓ. ↁэатЂ
                  Lackey
                  • Jul 2015
                  • 11

                  #68
                  Re: Content Suggestion Thread 3

                  Originally posted by Xcali1985 View Post
                  Like the overall idea but I think you need to start the nerfs much much lower say around 10% and increase 5% per day inactive. Max it at 75%.

                  Most people miss 1-2 wars a day, I usually load a health/defense load out to help my empire. Shouldn’t be punsihed for missing 1 war.

                  In addition no nerfs should start until you enter red active status.

                  Merging empires is a very confusing and sensitive issue, rarely works out.
                  Yeah, I was meaning more along the lines of red dots. Thats why I posted here my thoughts dont always come out how i think them so great catch! But yes meaning the reds that seem to be dead toons but serve as a meat shield.
                  🚫👖ֆʊʀɢɨƈǟʟ ɖɛǟᏆɦ💉🔪

                  Comment

                  • ↁѓ. ↁэатЂ
                    Lackey
                    • Jul 2015
                    • 11

                    #69
                    Re: Content Suggestion Thread 3

                    Another Idea i have been thinking on was for that last warehouse.

                    *Radar station*

                    Super power
                    -Scrambles displayed layout of buildings until all defenders killed.(so it would show a bunker but maybe it is really hospy wont know until you kill the defenders or the radar station is destroyed)
                    -scrambles defender layout wont really know if you're hitting a high or low level.

                    Building skill
                    Delays enemy nuke launch by x ammount of time (works like the nuke, needs initial tokens and charges over time to determine how long it delays. Capped at 6 mins.)

                    Or

                    Increases outgoing nuke strength / decreases incoming nuke stregth. Same concept of token deposit to initiate and charge over time capped at 10% increase/decrease
                    Last edited by ↁѓ. ↁэатЂ; 01-11-2018, 01:13 AM. Reason: Adding “super power clarificationâ€‌
                    🚫👖ֆʊʀɢɨƈǟʟ ɖɛǟᏆɦ💉🔪

                    Comment

                    • alexian
                      Moderator
                      • Jun 2013
                      • 2478

                      #70
                      Re: Content Suggestion Thread 3

                      New achievements with the new parts of the game. A lot of them are not touched: Insignias, Chempacks, Sideckicks, eve skills specialised...

                      New Achievements example (not limited to new implementation):
                      Insignia: - own X epic or better insignias, max X insignias, fail X times upgrading insignias (cumulative)
                      Chempacks: - use Level 1-5 Chempacks on an lt, upgrade X lets with Chempacks
                      Sideckicks: - own X Sideckicks, fuse Sideckicks to X stars
                      Lieutenants: - own X total lts, own X of specific rarity lts, own X event lts
                      EvE skills: - absorb X tokens / building X damage / player X damage (cumulative), again but in a single war, gather X battle points.

                      And so on. I am sure the Community can give more ideas IF, you (the Devs), show interest in these.
                      48BE8B

                      Comment

                      • Irish
                        Brawler
                        • Apr 2016
                        • 222

                        #71
                        Re: Content Suggestion Thread 3

                        I have an idea i call team battles. Basically you extend the number of toons everyone can have from 5 to 8. Now you fight on a 2 by 2 board instead of 3 by 3. So four buildings total. The match is the same as EvE but you use 8 toons instead of one (or instead of 5 all in the same empire) and it plays out like a shorter EvE. But these matches can be made maybe 5-10 times a day and last maybe 10 minutes with a two minute timer at the start to arrange buildings and set characters. If you dont have 8 toons you get a generic toon that matches the level of your competitor(and attack/def/life) with the same skills unlocked but only at level 1.
                        I think most of the mechanics for the gameplay and everything would be exactly the same the only parts that would have to be made is the matchmaking and toon mirroring, also would need an easier way to switch between toons with no wait. Maybe a faster token timer. I think having a toon of each class helps you figure out how the game should progress and makes you feel more important in regular EvE because your not waiting for other players/classes to do their job, because you have a toon in each vlass there is always something for you to do.
                        I think all my ideas are great so you should start implementing them because they are gold. Lol

                        Comment

                        • alexian
                          Moderator
                          • Jun 2013
                          • 2478

                          #72
                          Re: Content Suggestion Thread 3

                          Taken from a Facebook comment:

                          "Create your own crate". Let the user select the lts they want to be in a roll (let them select which epics, which rares...)
                          48BE8B

                          Comment

                          • CampKilla
                            Lackey
                            • Feb 2015
                            • 7

                            #73
                            Re: Content Suggestion Thread 3

                            I would love the ability to have the option to use energy like you can with stamina to have the option to use so much at a time
                            630-Assassin 480-Enforcer 377-Heavy Weapons ☠ℭᵃ͢͞ᵐᵖᏦརʟʟ͛͠ᵃ͢͞. ☠

                            Comment

                            • GQuest
                              Soldier
                              • Jun 2015
                              • 292

                              #74
                              Re: Content Suggestion Thread 3

                              Originally posted by Mobile Mob
                              Yesterday I thought about the same thing.
                              Create your own crate with regular crate rolls.
                              I have 23 crates stacked up and I am not very optimistic because 99% will be common lieutenants.
                              Create your own rare, epic and super crate with regular crates in Tech lab.
                              2 crates = rare crate
                              4 crates = epic crate
                              6 crates = super crate
                              You can create 2 crates per month just by log in and another by cement shoes execution.
                              Awesome idea!

                              Comment

                              • Xcali1985
                                Head Boss
                                • Jun 2013
                                • 1623

                                #75
                                Re: Content Suggestion Thread 3

                                Can even simplify it and require the equivalent number in shards to build it outright. I like the idea. Doubt they will ever all create a super, but you can get what you done ask for.

                                Comment

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