What would it take for an AMA with the dev staff?

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  • analytical
    Street Boss
    • Aug 2013
    • 773

    #16
    Re: What would it take for an AMA with the dev staff?

    Some of Nerv's ideas would freshen the game a bit. Here's a thought:

    The recent X2 event was one day, where the game worked differently in one area. It made us take a different approach to play that day than we would have otherwise.

    Why not do something like that every Tuesday? Just change the way the game works in some small area - double this, free that - like double XP for one boss no one does, or some special boss drops.

    As long as it doesn't become chaotic, it would give a pretty good idea about what players like. They would need a feedback mechanism, so players could respond. Some would complain regardless. But the goal - keeping the game fresh - is a good idea.

    You've got some Nerv.
    Just a bit analytical.

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    • Pan_Man
      Thug
      • Dec 2015
      • 102

      #17
      Re: What would it take for an AMA with the dev staff?

      Level caps killed many games I know.... I don't agree with that

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      • Quaranj
        Boss
        • May 2015
        • 1352

        #18
        Re: What would it take for an AMA with the dev staff?

        Originally posted by Pan_Man View Post
        Level caps killed many games I know.... I don't agree with that
        I think the Sara donations illuminate the level cap to be 9999. I guess we'll find out once someone gets there.

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