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Thread: Enforcer tips

  1. #1
    Lackey
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    Enforcer tips

    I have been wondering what skills I should get for my enforcer and tips on skill build:
    Enforcer lv- 4
    Energy- 2000
    Stamina- 1000
    Attack- 0(yes, zero I rarely win)
    Defense- 496
    Health- 100
    Deflect lv- 2
    Bruiser lv- 2
    Veteran lv- 5 (Used to be full time Sniper)

  2. #2

    Re: Enforcer tips

    Stim is a very useful skill for waking ppl up (more tokens), removing negative status effects (especially plague), and for making the opponents run out of traps (due to resistance).

  3. #3

    Re: Enforcer tips

    I stay enforcer on my defending toon instead of switching to Titan, because I want to be a big deflecting meatshield full of health.
    Add to that deflect, upgrade that die hard, then get stim pack 1 as was mentioned. I see no reason to go past stim 1 though, as it's more of a reactionary skill, and to wake your known actives up before they join (which was also mentioned).
    Start loading that health up, it'll do you more good than defense right now.

  4. #4
    Lackey
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    Re: Enforcer tips

    I have 2700 health in eve that is why I haven't really gave any at all to health trying to atleast get it to 1,000 before I even did anything with health

  5. #5

    Re: Enforcer tips

    I would say increase defense based on what league your empire is in. If you stay in plat/gold, then 1k defense will help, but if you're in legend/diamond, 1k defense won't do much, as 95% of your opposition will blow right through 1k defense.
    It's not a bad idea to throw defense up there, but if you want to make an immediate impact as a defender, deflect/high health will work well.

  6. #6
    Lackey
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    Talking Re: Enforcer tips

    That is true, they have been blowing threw me but sometimes I am the only thing that stands between them and going from the frontline to the back lines and in my original post I forgot to put my level which is 531
    Last edited by DareToJ; 05-14-2017 at 12:19 AM.

  7. #7
    Street Boss Quaranj's Avatar
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    Re: Enforcer tips

    Quote Originally Posted by NutzOfDeez View Post
    I see no reason to go past stim 1 though, as it's more of a reactionary skill
    At level 3 it becomes arguably a lot less reactionary and more of a preventative skill. With Level 1, you spend a token on nearly every incoming debuff. At level 3, players are often wasting several tokens to *plant* that debuff on your stim.

    /been that guy inboxed over the multiple *foiled* messages.

  8. #8

    Re: Enforcer tips

    There was no other player i hate as debuffing players with 4 different debuffing toons than stim happy enforcer with level 3 stim. It really grinds my gear lol

    Resisted!, Foiled!, Resisted! Says it all.

  9. #9
    Lackey
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    Re: Enforcer tips

    I never knew stim was such a nuisance so the best path is deflect three and die hard then stim level 3?

  10. #10
    Street Boss Quaranj's Avatar
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    Re: Enforcer tips

    Add adaptation in there somewhere and you've got the big ones down that most consider essential these days. I am reluctant to prioritize your list there as the order depends entirely upon *your* play-style.

  11. #11

    Re: Enforcer tips

    Makes sense Quaranj. Stim will be my last priority, but I'm interested to get it to level 3 and watch the war log to see the difference.

    As far as build a priority list, it is true that you have to figure out what kind of defender you want to be. If you want to watch people bounce a lot, blast a ton of points into defense until probably 3k+, but I would still say boost up your health first. With that low of health, you run the risk of having one of this Overkill Ghosts KO'ing you.

  12. #12
    Street Boss Quaranj's Avatar
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    Re: Enforcer tips

    Quote Originally Posted by NutzOfDeez View Post
    Makes sense Quaranj. Stim will be my last priority, but I'm interested to get it to level 3 and watch the war log to see the difference.

    As far as build a priority list, it is true that you have to figure out what kind of defender you want to be. If you want to watch people bounce a lot, blast a ton of points into defense until probably 3k+, but I would still say boost up your health first. With that low of health, you run the risk of having one of this Overkill Ghosts KO'ing you.
    War log will disappoint you. Foiled/Resisted doesn't show up. I didn't know how effective stim 3 was at preventing traps until my inbox lit up over it back in the day when it was a more obscure skill to spec. (Some were hilarious about wanting to pitch phones etc.)

    Health should be done with insignias at first. If you start adding any points to natural health prior to having your Caymen Islands 10 up these days, you're just giving your opponents more opportunity for Hotwire to proc.

  13. #13
    Enforcer
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    Re: Enforcer tips

    Deflect 3, Die Hard 3, Stim 2 Last Stand 3, Stim 3

  14. #14

    Re: Enforcer tips

    As a main defender that has Titan almost maxxed I have been forced to go Enforcer for the stim packs to start wars. We lost a very good Enforcer about 3 months ago and I do not force players into roles they are uncomfortable with so here I am going Enforcer. This is what I know, Jugg never pops. If it does its the very early morning war while sleeping. Stimming latecommers has proven to be very successful. Some show up late due to work and its always good they have extra tokes the otherwise wouldve missed out on. Deflect is crazy good these days it seems. I'm seeing 7-10 deflects in a row per war, wasnt always this way but RNG is RNG.

    Outside of what I've stated I really miss my Titan and the absorbs.
    http://underworldempireforums.com/image.php?type=sigpic&userid=11583&dateline=138589  0795

  15. #15
    Lackey
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    Re: Enforcer tips

    Wondering when should I stop putting into hp and go back to everything into defense?

  16. #16

    Re: Enforcer tips

    Quote Originally Posted by DareToJ View Post
    Wondering when should I stop putting into hp and go back to everything into defense?
    Utilize your Health loadout as much as possible. Naturally its hard for a tank to avoid putting points into health but shoot for 10k EvE health. You can get close by using legend health insigs and Midas + Consiglier

  17. #17

    Re: Enforcer tips

    If you're newish, you won't have the insignias/LTs yet to boost your health like that. If you bring your health to arou d 750, that's a solid base to start on and will give you around 5k EvE health. With that, you'll be able to last a few hits, and give more possibility for a nice deflect.

    I have a small enforcer, level 250ish, with about 4k EvE health, deflect 3, and some deflect LTs. Real small, but he will normally take 15-25 tokens including the deflects. Of course, every so often he gets a massive 4k deflect, and then his build is completely worth it haha.

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