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Thread: Million Man Boss VI informations

  1. #41

    Re: Million Man Boss VI informations

    Quote Originally Posted by NerV View Post
    I am afraid UEs percentages dont follow the normal percentage laws. I have no idea how they calculate percentages but man are they crazy and all over the place. I have had 6 deflects in a row. Ive rolled 1 vip and got 0 epics. I have even rolled an 80 fp crate and gained 3 epics on my roll. I have screen shots! I am sure people have many many more. My advice is to reduce UE RNG as much as possible and go for guarenteed LT powers. I avoid any RNG LT. I would rather Hyeneas constant damage percentage than a small chance to maybe get some extra damage. This is just my opinion and experiences.
    I also find it a bit insane that we still don't have % drop rates or contribution point thresholds displayed on boss loot tables. I don't trust UE %'s at all so I agree, Reaper/Hyena are absolutely among the top of the stud LTs. This is also why I never EVER collect at below 100% on dice jobs. I simply do not trust the % rate being shown. I don't care if I would "theoretically" get more LTs in the long run if I collected at below 100%. I've gotten far too many cash collects at 95-99%, sometimes 3-4 in a row and I've seen many others complain about it as well. I'd be out of my mind to spend nearly a full refill of energy and collect Westside at below 100%.
    Last edited by Bungboy; 04-22-2017 at 04:01 PM.

  2. #42

    Re: Million Man Boss VI informations

    Why are the level rewards nerfed from last MMB?

  3. #43

    Re: Million Man Boss VI informations

    Quote Originally Posted by Wh1t3H4mm3 View Post
    Why are the level rewards nerfed from last MMB?
    I don't believe they were nerfed. The per level rewards seem identical to last years. If anything we'll probably get further this year and get an extra 3 crates.
    Last edited by Bungboy; 04-22-2017 at 04:43 PM.

  4. #44

    Re: Million Man Boss VI informations

    Hey Rokub,

    Even on assists like stim or riot shield the proc chance is the same.

    From a perspective as an att based titan, my offensive hits are helpful and more than welcome to my empire.

    In eve I honestly can't wait, that Salvatore procs once or twice for 5/10 respect points and then waiting till opponent reaches my bldg, so that I can get that dmg mitigation benefit when getting hit and then start hitting over again myself.

    Lot of situations, where opp reach me in second hour of war, since I'm main defender in Hq.

    I cant stack toks for 60 minutes, this is ridiculous.

    I think, for an event LT this power just doesn't work the way it should.

    Greets
    Main

  5. #45

    Re: Million Man Boss VI informations

    Babuju2
    I always collect at mininium on dice jobs. Maximize results and still in my opinion have about same chance for rare on dice rolls. The key is if ur rolling well keep pushing if not come back. Done me well 9 star scorpion and many many 5-7 star uncommons. Just my thoughts.

  6. #46

    Re: Million Man Boss VI informations

    Quote Originally Posted by Mainevent View Post
    Hey Rokub,

    Even on assists like stim or riot shield the proc chance is the same.

    From a perspective as an att based titan, my offensive hits are helpful and more than welcome to my empire.

    In eve I honestly can't wait, that Salvatore procs once or twice for 5/10 respect points and then waiting till opponent reaches my bldg, so that I can get that dmg mitigation benefit when getting hit and then start hitting over again myself.

    Lot of situations, where opp reach me in second hour of war, since I'm main defender in Hq.

    I cant stack toks for 60 minutes, this is ridiculous.

    I think, for an event LT this power just doesn't work the way it should.

    Greets
    Main

    MainEvent,

    I totally get your points. You can see the use of this LT for a mini that is already an assisting character that spams stims or riot shields. Many empires have these characters.
    There are definitely downsides as you are talking about this LT as a defender. I mainly demo with my mini defender and as of now I don't believe demo produces respect tokens. Just like you use yours to attack.

    Someone in an earlier post if it is correct did the math an on a 9* star of the Event LT max you would gain is 160 respect tokens. A main defender is going to eat several hundred more then 160 hits. You are looking at least in our wars 300-600 tokens absorbed on our HQ defender. In larger empires it could be way higher.
    You have to realize that 30% mitigation is large. Six with Vice is 40% max.
    Also once those 160~ tokens are absorbed you would swap out the LT loadout to something different. You prob won't even get to 160 respect tokens lets be honest.

    You are looking at way way less with low stars so the usefulness of this LT goes vastly down. It is a creative LT and it will be fun for some people to use for others it will simply become fuse bait.

    Salvatore could be seen as a situational LT almost. Since yes you could be sitting there for 60 minutes getting ready to take damage.

    Would the LT be better if there was no offensive component to it and you could use your tokens anyway to gain respect? Meaning Attacking and Demoing also produce respect and don't get used unless you get hit as a defender. I think in that way the LT becomes vastly more useful, but there is still the possibly that you never get hit that war.

    At least there is a way to get rid of those respect points you stacked up by attacking with the way it is currently coded.
    Last edited by Rokub; 04-22-2017 at 07:09 PM.

  7. #47

    Re: Million Man Boss VI informations

    Can someone tell me if this lt works for demo?

    This is a event lt but does not work for PvP or Bosses. Ok, just for EvE is fine. But on top of that, if it does not work for building damage, this is just ridiculous.

    If it indeed does not work for demo, I suggest it adds 1% of the remaining building health as damage. Please make it appealing for demo. Building healths are increasing, EvE needs players focused on demo.

  8. #48

    Re: Million Man Boss VI informations

    Quote Originally Posted by Onur View Post
    Can someone tell me if this lt works for demo?

    This is a event lt but does not work for PvP or Bosses. Ok, just for EvE is fine. But on top of that, if it does not work for building damage, this is just ridiculous.

    If it indeed does not work for demo, I suggest it adds 1% of the remaining building health as damage. Please make it appealing for demo. Building healths are increasing, EvE needs players focused on demo.
    I have asked in 2 different posts. Its been over 2 days. No reply. If it works exacly like the rare lt patch... then I would say no. It does not work on buildings. I am not dropping a VIP just to find out I am correct. Although this lt would compliment Demos if it did (and my build).

  9. #49

    Re: Million Man Boss VI informations

    Does anyone know if it's possible that hitting a level for too many points hurts your drops? I just dumped 3.5 million points on a level and got a tank part and apache rotor and that's it. I got a better drop with my mini that had 300k points on same level. So I was wondering if it's possible to overhit MMB like a regular legend boss or any standard boss?

  10. #50

    Re: Million Man Boss VI informations

    Just to be clear, it wasn't just one level that this happened on. I am at 36.994 million points on my main and I have gotten absolutely nothing so far on the drops.

  11. #51

    Re: Million Man Boss VI informations

    Quote Originally Posted by yc2k1 View Post
    Just to be clear, it wasn't just one level that this happened on. I am at 36.994 million points on my main and I have gotten absolutely nothing so far on the drops.
    Yes you overhit by like x1000 but it's ok because the drops suck anyway. Only things dropping are leviathan/tank parts and blueprints so you've missed out on chem packs (and a fair amount of silver/golden bullets).

  12. #52

    Re: Million Man Boss VI informations

    Is that a guess on your part or do you know something that all the bigger hitters don't know? Let's be honest, if I am trying to get in top 150 or even top 75, you don't really have much of a choice but to drop a couple million points on each level you hit. Unless of course you plan on hitting every single level of the event.

    Fact is that 36.994 million is just barely top 100 as of right now and there is still 109 hours left. It's just not possible to get a high rank without hitting each level like that. But it's getting absolutely ridiculous how bad each drop is.

  13. #53

    Re: Million Man Boss VI informations

    Quote Originally Posted by yc2k1 View Post
    Is that a guess on your part or do you know something that all the bigger hitters don't know? Let's be honest, if I am trying to get in top 150 or even top 75, you don't really have much of a choice but to drop a couple million points on each level you hit. Unless of course you plan on hitting every single level of the event.

    Fact is that 36.994 million is just barely top 100 as of right now and there is still 109 hours left. It's just not possible to get a high rank without hitting each level like that. But it's getting absolutely ridiculous how bad each drop is.
    If you want a top rank, don't worry about overhitting. You're correct that the big hitters overhit. They do know they're over hitting. But regardless I don't think it's worth spending because the drops are glitched (and were glitched last year too) and all you get is blueprints and nothing even remotely useful. If you want to spend refills, you're better off doing it on legends bosses so you can at least get some decent drops.

    I've collected from ~75 of the levels cause I've been Anson camping for days (rank 412, 12.2m points, 390 hats and only spent 2 stam 2 energy refills) and can attest that you won't get any decent drops regardless of whether you overhit. Unless what you're looking for is blueprint duplicates lmao. Gotten over 20 of those and it's only increasing as the boss level increases.
    Last edited by Bungboy; 04-23-2017 at 07:20 AM.

  14. #54

    Re: Million Man Boss VI informations

    Quote Originally Posted by Babaju2 View Post
    If you want a top rank, don't worry about overhitting. But I don't think it's worth spending because the drops are glitched (and were glitched last year too) and all you get is blueprints and nothing even remotely useful. If you want to spend refills, you're better off doing it on legends bosses so you can at least get some decent drops.

    I've collected from ~75 of the levels cause I've been Anson camping for days (rank 412, 12.2m points, 390 hats and only spent 2 stam 2 energy refills) and can attest that you won't get any decent drops regardless of whether you overhit. Unless what you're looking for is blueprint duplicates lmao. Gotten over 20 of those and it's only increasing as the boss level increases.
    I was going to go for top 75 since I had 220 stamina refills and 300 energy refills saved up for this event plus I was willing to spend but between the lt being useless for me (I am a ghost) and the drops being utter garbage, I think I am done with this event. I am pretty sure I will end up in top 600 even without doing much more hitting and at this point the epic crate for top 600 is the only reason why the 65 stamina refills I used so far, will not have been completely wasted.

    I would have been sooooo much happier with them recycling a previous event lt that would be helpful to all players such as scythe or frank or Lady Luck. This event lt is pure fuse material/trophy cabinet dust collector like axxel and several others.

    I guess I will have all the refills for next event which I believe is the casino royale. Hopefully they learn from their mistakes and instead of trying to come up with more useless Lts they recycle some of the older ones which a lot of newer players never had a chance to get.

  15. #55

    Re: Million Man Boss VI informations

    Mainly junk in the level drops, did get Sara's pumps though once which was a shock.

  16. #56

    Re: Million Man Boss VI informations

    the way these drops are going, i'd almost be happier with the massive amount of blueprints that dropped last time

  17. #57

    Re: Million Man Boss VI informations

    I am not going to participate in any of MMB events (also in future) because After a long period, there is no compensation for the last events Notorious BLUEPRINT drops.

  18. #58

    Re: Million Man Boss VI informations

    There is a simple fix to the whole blue print issue which I'm surprised the Dev's haven't implemented yet.
    The fix would be for Blue Prints to have their own loot drop slot. So no matter if you get a blue print or not. You know for sure it isn't taking up an epic loot drop slot. Maybe that would help all you blue print haters out.

    The fact that MMB doesn't drop the likes of Epic Insignia's, "Shadow Insignia, Syndicate Insignia, Mafia Insignia, City Medallion, ect." is pretty strange to me. I really think the loot table needs to be redone. Their is so much stuff they could add at a decent drop % to make MMB much more enticing to the masses. People are spending Thousands of dollars I don't understand why Gaea and the Devs don't want peoples characters to become mildly stronger.
    Will people always complain? Sure, but they could do a better job at listening to the players and the issues that have been here since day 1.

    Also during the Scythe event the legendary drop rate seemed to be much higher and was vastly lowered which makes no sense. This is a once maybe twice a year event. There is no reason to not reward the player base that participates.
    I really hate the fact that we can get Event LT's, but we have little to no access to all their equipment. There really has to be something done about this and I'll likely make a post about it after the event ends. It was 1 of the reasons the legendarys got put on the loot table for the Top players in the event because the drop rate is simply way too low for the $ they are spending.

  19. #59

    Re: Million Man Boss VI informations

    I really don't get the rank rewards
    I get to the top 2500 and get 2 Rare and a Crate roll
    move up to 2000 and just get 2 Rare
    move up to 1500 and I'm back to 2 Rare and a Crate roll

    Unless you are really looking to get a specific Rare from a crate and not just using the specific Rare (Crimson) why bother fighting to move up those 1000 rank spots?

    Also, what is up with bullet drops this event? I've dropped over 7000 stamina and have 137 bullets? what kind of drop rate is that? Also I've noticed hitting 1 stamina gives 3 bullets and then hitting 40 stamina drops 3 bullets. Is there really an advantage to using higher stamina hits for bullets. I have Nautica seated, but don't really see it making a difference.

  20. #60

    Re: Million Man Boss VI informations

    Absolute junk for rewards. I only used my saved refills.i have over 40 mil and a couple tank parts to show for it. If you spend on this event it's like throwing your money in the wind,you never get nothing back.so I'm going to mooch the rest of event and drop my stam on legend bosses.

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