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Thread: Enforcer inconvenience

  1. #1

    Enforcer inconvenience

    Whenever I go to stim players last stand takes up both slots in the options, although this seems trivial it ends up being a big inconvenience especially on slower devices.

  2. #2
    Brawler
    Join Date
    Dec 2016
    Location
    India
    Posts
    223

    Re: Enforcer inconvenience

    noticed this with other attacks as well, in my ghost toon , the power shot gets switched with normal attack.

  3. #3

    Re: Enforcer inconvenience

    Quote Originally Posted by Allwyn View Post
    noticed this with other attacks as well, in my ghost toon , the power shot gets switched with normal attack.
    Everytime adrenaline rush is used It resets the first ative to normal attack, same happens with the armor superskill on Titan.

  4. #4
    Captain Quaranj's Avatar
    Join Date
    May 2015
    Location
    Pokémon Empire
    Posts
    604

    Re: Enforcer inconvenience

    This was mentioned before - attack functions and buff functions seem to reset the other's list.

    Best way to not deal with that at all is the new Hybrid mode which is decent once you get used to it. Only thing I don't like about it is that it has thought I was attacking a target when I was trying to scroll to the bottom of the defenders.

    None of that buff/attack jenga though.

  5. #5

    Re: Enforcer inconvenience

    Quote Originally Posted by KOFOLA View Post
    Whenever I go to stim players last stand takes up both slots in the options, although this seems trivial it ends up being a big inconvenience especially on slower devices.
    Know this bug but never got a chance to fix it. Strongly recommend using the Hybrid view, thanks to one of our good client engineers who loves UE. Way better than the old one.

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