Hi Players,
You may already find in LT page/Class Power page/Profile Page/EvE Battle field, there is a folder can be clicked on to show your personal stats.
There are some explanations I want to give before you start asking questions about it.
- This popup data is the best estimate I can show to players. Meaning it's not going to be 100% accurate. For powers that fluctuates but considered into the info, I used the expected value (for example, 50% chance to block 16% damage, is simplified as 8% damage mitigation, and 1%-5% attack power increase, is simplified as 3% attack power increase, etc. etc.)
- For damage, some unique and situational LT power is not included, such as Reine, Spectre, Chastity and etc...
- For attack defense power, powers that is situational will not be considered, such as Chopper/Crimson etc.
- For attack defense power, the +-5% by nature will be treated as 0.
- In EvE damage section, we listed fake players with XXX defense, the defender is considered to have XXX defense and XXX defense power. Defense power determines if you win or not, and both defense and defense power determines your damage on him. If you lose to the defender, your damage value is halved, just like in EvE.
- In EvE Incoming damage section, we listed fake players with XXX attack (attacking you), the attacker is considered to have XXX attack and XXX attack power. Attack power determines if you win or not (defensively) and both attack and attack power determines the attacker's damage on you. If you bounce (defensive win) the attacker, the damage value is halved, just like in EvE.
- Reason to do this little EvE damage simulator is to give you an idea about your damage level and damage mitigation level against different type of players. I hope players can build their toons in smart ways based on these data.
* Putting these info together wasn't easy. For me it was like writing a manual or guideline for UE. Almost ALL the critical formulas in game are behind those numbers, so if you can understand how they are calculated out, you know the game as good as me.
** I tried to fix bugs as many as possible for this popup, but there might still be something small I missed. from what I see, the numbers all make sense and values are on point. If you see something very unreasonable, reply here. Thanks.
You may already find in LT page/Class Power page/Profile Page/EvE Battle field, there is a folder can be clicked on to show your personal stats.
There are some explanations I want to give before you start asking questions about it.
- This popup data is the best estimate I can show to players. Meaning it's not going to be 100% accurate. For powers that fluctuates but considered into the info, I used the expected value (for example, 50% chance to block 16% damage, is simplified as 8% damage mitigation, and 1%-5% attack power increase, is simplified as 3% attack power increase, etc. etc.)
- For damage, some unique and situational LT power is not included, such as Reine, Spectre, Chastity and etc...
- For attack defense power, powers that is situational will not be considered, such as Chopper/Crimson etc.
- For attack defense power, the +-5% by nature will be treated as 0.
- In EvE damage section, we listed fake players with XXX defense, the defender is considered to have XXX defense and XXX defense power. Defense power determines if you win or not, and both defense and defense power determines your damage on him. If you lose to the defender, your damage value is halved, just like in EvE.
- In EvE Incoming damage section, we listed fake players with XXX attack (attacking you), the attacker is considered to have XXX attack and XXX attack power. Attack power determines if you win or not (defensively) and both attack and attack power determines the attacker's damage on you. If you bounce (defensive win) the attacker, the damage value is halved, just like in EvE.
- Reason to do this little EvE damage simulator is to give you an idea about your damage level and damage mitigation level against different type of players. I hope players can build their toons in smart ways based on these data.
* Putting these info together wasn't easy. For me it was like writing a manual or guideline for UE. Almost ALL the critical formulas in game are behind those numbers, so if you can understand how they are calculated out, you know the game as good as me.
** I tried to fix bugs as many as possible for this popup, but there might still be something small I missed. from what I see, the numbers all make sense and values are on point. If you see something very unreasonable, reply here. Thanks.
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