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Thread: Something to know about Boss Heist - Jewelry Chasing [Duke]

  1. #81

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    UWE_Duke wrote:
    Max rewards you can receive are: 10 Epic Shards, 7 Mysterious Tokens and 42 Rare Shards.
    Just to be clear, you can actually also get one Shadow Diamond, correct ?

  2. #82

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    My only complaint with the event is the class placement of the bosses. I have toons of every class and all are on at least stage 4, except my assassin. I just started 3 on that toon, AND it cost refills to get there. Next time don't put all enforcers in the first 3 tiers.

  3. #83

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    free event so can't complain.. but i dont get why these heists punish lsi's. lsi's are made to have advantages in events and level up fast while bsi advantages are in pvp.

  4. #84

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    Quote Originally Posted by DeviL337 View Post
    free event so can't complain.. but i dont get why these heists punish lsi's. lsi's are made to have advantages in events and level up fast while bsi advantages are in pvp.
    All events are technically free none of them have a price to enter.

    With that being said they seriously need to release some premium game content that takes a few days to complete and resides in the 10-20$ range. Asking players to drop 100+$ every 2-3 weeks is insane.

  5. #85

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    Quote Originally Posted by Xcali1985 View Post
    All events are technically free none of them have a price to enter.

    With that being said they seriously need to release some premium game content that takes a few days to complete and resides in the 10-20$ range. Asking players to drop 100+$ every 2-3 weeks is insane.
    It's free to enter but they're saying "if you spend and try hard, you can get the best rewards." If they're gonna make it cost $100 for the "best" rewards, then the boss should have dropped a full epic crate and 2 full rare crates (at the very least! Even those rewards wouldn't be that good honestly). That's how bad the rewards are currently. No one spends $100 on a phone game and is happy about getting virtually nothing. 10 "pieces" of a LT but you can't use it at all unless you have 30. Great now spend $100 two more times and you can finally get your "prize" which is 85% of the time gonna be some garbage epic fusion fodder.
    Last edited by Babaju2; 03-24-2017 at 06:28 AM.

  6. #86

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    Quote Originally Posted by Xcali1985 View Post
    All events are technically free none of them have a price to enter.

    With that being said they seriously need to release some premium game content that takes a few days to complete and resides in the 10-20$ range. Asking players to drop 100+$ every 2-3 weeks is insane.
    Completely agree on this one, i have been very supportive to all heist event - i try to understand that all heist got its benefit and its downside. But this one really expensive.. While job and pvp heist cost me roughly 20-30 bucks per toons, the boss heist cost me 40++. (I stopped at my second 20 packs.) and probably will cost me even more had i choose to keep participating.

    Just be considerate when you guys are packing new content.. 100++ per 2 weeks per toons was pretty expensive for most of the player base.

    Edit:
    On a side note i have leveled up way faster than i should be months ago, i don't know whether to call this positive or negative lol
    Last edited by tambunan; 03-24-2017 at 08:56 AM.

  7. #87

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    Quote Originally Posted by Babaju2 View Post
    It's free to enter but they're saying "if you spend and try hard, you can get the best rewards." If they're gonna make it cost $100 for the "best" rewards, then the boss should have dropped a full epic crate and 2 full rare crates (at the very least! Even those rewards wouldn't be that good honestly). That's how bad the rewards are currently. No one spends $100 on a phone game and is happy about getting virtually nothing. 10 "pieces" of a LT but you can't use it at all unless you have 30. Great now spend $100 two more times and you can finally get your "prize" which is 85% of the time gonna be some garbage epic fusion fodder.
    lol Babaju, I agree with what you are saying. I am kicking myself for blowing $100 on a VIP to complete the event for enough shards to finish off an epic crate (because I had 15 from the last event with Reaper). I got another "common" epic Lt and a rare (El toro) which is free in dice rolls. If I had spent that $100 on dice rolls in Mexico I probably could have gotten several El Toro's instead of just one...plus a few other lt's to boot.

    If I had spent the $100 on 30x crate rolls I probably would have ended up with at least one if not multiple "common" epic lt's plus a couple dozen other lt's to fuse.

    Given how hard the epic crate is to obtain, the cost to gather the shards, shouldn't it be limited to event lt's or basically a super crate roll to make it worth my while. I would have been happier rolling for an event Lt after the last $100 (on top of the other money I spent obtaining the first 20 shards) if I received an event Lt (except exterminator ;-), and yes people will complain about that as well but at least it is a better reward).

    So a fix I suggest, change the epic crate to a super crate and offer up the event Lt's. That would at least provide some reward.

  8. #88

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    Quote Originally Posted by socool View Post
    In my point of view, this event is a big step of coding and I see a lot of potential from it. Remember guys, this is the first boss heist, anything can be fixed in the future, just like the job heist.
    This is an important point to give us all hope for the future

    I liked the option for powering through giving better rewards, I felt like that was a great chance for bigger accounts to flex a little and get more. The shielding wouldn't have been as big of an issue without the stamina=damage formula in place. Having both was the fly in the ointment.

    I agree that there is a big difference between player and developer perceived value for heist rewards. The boss heist was the equivalent of a couple mini-events for a quick finish in cost and rewards. It was still possible to take the event one stage-level at a time for a discounted rate or regular heist amounts. The problem is an inherent disagreement in the overall value/cost which has been expressed better by other posters. Bring on the negotiators!

    I really, really liked the 100% completion award of the diamond. It's the first time we've had an incentive to completely finish the whole mini-event. We can argue about its utility all we want but wasn't it nice to have? I'd love to see this in all the future mini-events.

    And there's an alternative to leveling the playing field. Instead of dragging folks down, let's just lift some up. Give new accounts a boost in mini-events. Have it dependent on the age of the account not level: the newest accounts get the biggest boosts with a decreasing effect as they age. We want new players to have a ton of fun and stick around but we want them to pursue the excellence of older and larger accounts instead of seeing a situation where build doesn't matter.



    tl;dr More depth to heists is good, costs/rewards need reassessment, 100% completion awards are awesome, boosts are better than handicaps

  9. #89

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    What does Shadow Diamond do?

  10. #90

    Caporegime Game Guru

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    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    Quote Originally Posted by aNYth1ng View Post
    What does Shadow Diamond do?
    Increases attack for Siri by 10%.

    Also for next heist option it would be nice if we could have something for only empires can kill. Like eve heists but for boss. Each empire has a boss based on their power index and they kill it within given Time as an empire. With dmg thresholds needed to get rewards to discourage players from just using minimum stamina and running off.

  11. #91

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    Quote Originally Posted by Mist View Post
    Also for next heist option it would be nice if we could have something for only empires can kill
    and it drops CC - either random or on collect 😃

  12. #92

    Re: Something to know about Boss Heist - Jewelry Chasing [Duke]

    So my thoughts on the boss mini heist been busy so they are coming a couple days after it has ended.
    It seemed to be coded well other then the weird 1st people getting to the last boss issue where it died too fast.
    I think for the majority of the people it was fun or semi fun.
    It cost way too many refills for a mini event. Absolutely way too much.
    I would have liked to see a 9 refill cost for 9 stages or if it was 10 stages then 9-10 refill cost, but change the amount of stamina we can hit so the event lasts longer so it is able to be completed in a decent amount of time. An example would be 1 stamina or even 5 stamina hits and it would take us aprox 4-6 ish hours to complete.
    The thought behind it having multiple stages and 8 hour timers for dmg reduction was cool.
    I disliked the fact that we lost out on 'rewards' as the 8 hour/dmg reduction hit. It felt like you got very little if you didn't spend tons of refills. I would like to see that reduced or removed.
    I also think if you expect people to drop a VIP to complete a mini event the rewards should be greater then we are currently seeing. Even though you increased it for this event.
    I do believe the boss mini event is very enjoyable to a lot of people, but I just believe with the right tweaks it could be even better.


    I realize Gaea/The Devs need to make money to produce new and better content, but I believe you are skewing mini events and real events in pricing/time spent/and rewards. I really think you need to take a good look at what the mini events are and what the player base wants/is asking for.

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