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Thread: Crate Rolls

  1. #21

    Re: Crate Rolls

    Quote Originally Posted by chelsea View Post
    very nice.

    Rng will always be unpredictable in ue.
    not sure how they figure out the percentages though, true rng is just a random number generator, the key being "random" - not when they add those percentages im sure it throws rng off some for sure..... Im sure they can figure out something thats more accurate in drops hopefully, imagin all the lost players cause of the rng, make it a higher chance, game wont be avail for ever, make the money while the money is flowing. Thats what i would do as developer, give players more of a reason to spend, id they had better lts maybe we can keep the noobs easier w/o them losing intrest cause of all the common drops... Just my 2 cents

    idea's on new revenue, monthly skins on black market for the seasoned players since ive seen people ask about that before, also mysterious tokens, sell em on blackmarket, same with more lts, give players a chance to choose a lt, not a op one, just one they can actually spend on and star up so they feel like they are with the big dogs. How about 10fp for 20 energy sp, or 10fp for 10 stam.. None for attack/health or defense though.. Lets see. Weapons, specialty ones should be on the market, make some new ones or use old ones

  2. #22

    Re: Crate Rolls

    Id like to see the old crates back the new ones just make spinning worse

  3. #23

    Re: Crate Rolls

    Quote Originally Posted by KOFOLA View Post
    Id like to see the old crates back the new ones just make spinning worse
    I know how you feel, 5% of rolling epic - divide it by 8 to get any single Epic you wanted (assuming you do single roll).

  4. #24
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    Re: Crate Rolls

    Quote Originally Posted by NutzOfDeez View Post
    Haha I know how you feel. My Ghost has a Mastermind.

    My level 200 Enforcer? Violence, Overkill and Dragon Lord. Won't complain as they are at least better than constant Lotus, but the celebration is bittersweet for sure.
    At level 200, I'd think about changing classes.
    Just a bit analytical.

  5. #25
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    Re: Crate Rolls

    Quote Originally Posted by Babaju2 View Post
    Never spend on crate rolls. If you want LTs just farm Westside.
    I make one exception to this general rule. If I have 47 FP, and I spend $5 for 33 more, I'll have 80 FP. Then I can roll a "3-ball."

    3 LT's for $5 always feels like I'm at the clearance aisle.

    I have a lot of toons and sometimes I don't buy FP right when I hit 47 Fp, I need the $ for other things. Yes, I even break my rule that breaks the other rule.

    "A foolish consistency is the hobgoblin of little minds." - Emerson.

    Oh, and I love the promo's with crates, when I have the money. The crates are free, because you only pay for FP.
    Last edited by analytical; 05-13-2017 at 06:49 PM. Reason: another example
    Just a bit analytical.

  6. #26
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    Re: Crate Rolls

    The promo gave me a chance to test the crate yields vs the expected %ages. I picked toons that had like 15-20 FP already, so that they could roll a 3-ball after the crate roll.

    20 crates is a small sample size. I would have expected:
    11 commons, 6 uncommons, 2 rares, and 1 epic.
    I got:
    13 commons, 5 uncommons, 0 rares, and 2 epics.

    Not a statistically significant variation from the expected.

    I could live a long time, never see Officer Mike again, and be happy.

    When I evaluate crates, I assign values as follows:
    Common 0.3
    Uncommon 1.0
    Rare 4.0
    Epic 16.0
    Based on those values and the expected %ages, 20 crates would yield an average value of 1.6, meaning that you'd get about 48 FP worth of LT from a 30 FP crate.
    In my little experiment, I got 40.3 units, an average of 60 FP worth.
    I spent 400 FP (5x 80FP ... a "3-ball"), and got 20 LT's.

    I'd do it again. But here's what I've learned about crates. Small sample sizes can make you feel like you're getting all Officer Mikes. And large sample sizes? They can turn into a lot of fun-free tapping.

    I have more fun in this game by taking what I've got and seeing what I can do with it. When I dwell on what I don't have, I hardly enjoy anything. If you're not having fun, you're doing it wrong.
    Just a bit analytical.

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