New Boss, Underboss and Officer actions!!
I feel we are lacking in the area of allowing Bosses, Underbosses and Officers to finely tune their empires. I know it is important for players to have autonomy in regards to attacking targets - but I think we can find some middle ground here; additionally, I think there is some room for improvement on the empire action list. Some suggestions I would like to make and get your feedback on:
1. Mark the empire target (EVE) - Highlight the building that is to be opened and demolished. It will make it easier for late players and keep the empire focused during EvE. Players will still have their autonomy in the respect that the choice is ultimately theirs if they attack the marked building or not.
2. Silence player chat - There have many times where I have needed to silence an individual or the group as a whole to get the message across. This is two-fold - either I have an idiot player that is drunk and I don't want to kick from the empire or there is needless banter during war. Take your pick
3. Unfeature a "featured boss" fight - Nothing makes my day more than the level 200 who constantly puts up "4 Deadly Assassins" only to dump 30 stamina into it and rely on the other members to drop like a crazy person in order to finish it.
4. Reward or feature "Top Player" for donations, battle points and boss contributions. - I do this via the news page on the empire, but I think it would be nice to be able to have a "monthly parking spot" for members that have gone above and beyond to get some recognition. Possibly nothing more than another scrolling page that will identify the top players in the respective fields.
Okay, so there are four solid ideas that I think some feedback on would be great. I could be way off in left field or possibly this is something we can see in our next couple of updates. The Devs have been doing (I think) a great job responding to the community.
Thanks all,
-ManyIP'sBob
I feel we are lacking in the area of allowing Bosses, Underbosses and Officers to finely tune their empires. I know it is important for players to have autonomy in regards to attacking targets - but I think we can find some middle ground here; additionally, I think there is some room for improvement on the empire action list. Some suggestions I would like to make and get your feedback on:
1. Mark the empire target (EVE) - Highlight the building that is to be opened and demolished. It will make it easier for late players and keep the empire focused during EvE. Players will still have their autonomy in the respect that the choice is ultimately theirs if they attack the marked building or not.
2. Silence player chat - There have many times where I have needed to silence an individual or the group as a whole to get the message across. This is two-fold - either I have an idiot player that is drunk and I don't want to kick from the empire or there is needless banter during war. Take your pick
3. Unfeature a "featured boss" fight - Nothing makes my day more than the level 200 who constantly puts up "4 Deadly Assassins" only to dump 30 stamina into it and rely on the other members to drop like a crazy person in order to finish it.
4. Reward or feature "Top Player" for donations, battle points and boss contributions. - I do this via the news page on the empire, but I think it would be nice to be able to have a "monthly parking spot" for members that have gone above and beyond to get some recognition. Possibly nothing more than another scrolling page that will identify the top players in the respective fields.
Okay, so there are four solid ideas that I think some feedback on would be great. I could be way off in left field or possibly this is something we can see in our next couple of updates. The Devs have been doing (I think) a great job responding to the community.
Thanks all,
-ManyIP'sBob
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