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Thread: EvE Heist fail or success?

  1. #1

    EvE Heist fail or success?

    What do you think, the goals are not level oriented as my smaller accounts have several of the same achievements as my main and the goals also appear to be class based which is good for people spread their cc out but bad for those that went all in on the newer classes. IMO this heist is a fail also since we now know what mysterious tokens are used for I'm sure many of the veteran players have no use for them now because lets face it after 4 years we've accumulated enough golden revolvers and tie breakers to start our own army.

  2. #2

    Re: EvE Heist fail or success?

    Oh no, the mysterious tokens are definitely useful, since you have to combine them with golden revolvers/omakase/etc. to give the attack and defense bonuses to your various affiliated lieutenants. Actually it's pretty much like leveling them by 5 per attack/defense item, up to 5 times. I mean, yeah, you can say that having a level 200 epic boosted by another 25 levels really isn't all THAT much, and it isn't, but it's definitely a help. For example, my level 202 Vanquish is at 335/322 base attack/defense. So maxing out, takes me to 360/347. I'll take it.

  3. #3

    Re: EvE Heist fail or success?

    So far its a fail. Cant use eve tokens so cant gain points. The mini event itself is just rewards for playing the game as i would any other day so i will take that that said i cant see any pics in tech lab since update so i dont really know much about that yet

  4. #4
    Brawler Simplyawsomex's Avatar
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    Re: EvE Heist fail or success?

    the achievements are too easy, and the rewards aren't that good. I finished half of them in 1 war, add more harder to obtain achievements next time to make this interesting.

  5. #5

    Re: EvE Heist fail or success?

    Quote Originally Posted by Necrofessr View Post
    So far its a fail. Cant use eve tokens so cant gain points. The mini event itself is just rewards for playing the game as i would any other day so i will take that that said i cant see any pics in tech lab since update so i dont really know much about that yet
    They should be in your tech lab. They are on all of my toons, and I have a combination of iOS/Android across them. Collapse "Ready to Build", and you should see "Mysterious Shop (New)" as the second category.

    In any case, I would say it's just too early to say it's a pass or fail, but it's not a fail in any event, as it's something that is brand new and will eventually have the kinks worked out. Now, if it's a hot mess, and they come back and do the exact same thing in 3 months or whatever, then I will likely be a bit annoyed. But not horribly so. Anything any of us gets out of this can just be considered gravy.

  6. #6

    Re: EvE Heist fail or success?

    I've always wanted more content to encourage more logins. I'll b making more of an effort to attend off time wars. It bugs me that people say the event is bad because they can't get all 10. Who cares if you get all ten? Maybe release more levels for each achievement type. Then there is no expectation to finish, you can specialize more.

    Any event like this is a success in my mind.

    Ps my empire had no lag or problems in eve

  7. #7

    Re: EvE Heist fail or success?

    How can this be considered a fail?

    - It is new content, which we all have been clamoring for.
    - It is a FREE event. You play as normal with no spend.
    - Maybe the items are not some super OP awesome legendary epical mowd that only ***I*** can obtain and no one else can. BUT, the items do offer an improvement AND again they are free.
    - Gaea has also shown a willingness to LISTEN to the player base and make adjustments based on feedback. Perhaps we will see many different types of heists AND changes or improvements for this particular heist in the future. As an example, I'd like to see a reward based off of points accumulated. That is another achievement that only requires activity which should be obtainable for all player types.

    This is definitely a success. Hopefully, it will also encourage new players and / or players who do not spend any or much.

    PLUS, it is kind of obviously designed to help draw more actives into EvE, even if only so that they do not fall behind in power compared to empire players. More actives and incentives for EvE is also something the community has been wanting for quite some time.

    If anyone thinks it is a fail, feel free to sit it out. Those of us who participate will not complain at all

  8. #8
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    Re: EvE Heist fail or success?

    Its a pass.... you only have to be active... these are special for those players who were complaining the previous heist...First its free you need not spend anything on this and you easily get 5-6 shards.

  9. #9

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    Re: EvE Heist fail or success?

    I think it's a good event. Consider that heists will be a regular feature if successful. That means if you miss out a few goals now you can get the missed out shards etc again later. The shop is a Good idea but needs better items imo maybe exclusive epic lts to collect as well. Make the shop more interesting and I am sold

  10. #10

    Re: EvE Heist fail or success?

    Quote Originally Posted by Mist View Post
    I think it's a good event. Consider that heists will be a regular feature if successful. That means if you miss out a few goals now you can get the missed out shards etc again later. The shop is a Good idea but needs better items imo maybe exclusive epic lts to collect as well. Make the shop more interesting and I am sold
    Good event in the sense that nothing special to do and no need to use real money. However, no epic shard, as far as I can see, and the mysterious token, which now we know what is for, is not possible to get for the majority of people (if 10/10 achievement). Also it encourages rogue players, trying to get most kills (even if no sin/reaper), use packs when not the main defender in a building...

    For bugs, we had tripped, nurses busy (that took down our hospital with still hp left).

    So good, but could be better.
    One thing they could do is to renew the achievements once done (or after 24 hours) with increased threshold (let's say, the first demo dmg at 4k becomes 6k, then 8k...).

    And may be doing the 9 wars of 9 will give a mysterious token lease:

  11. #11
    Lieutenant Ogre180's Avatar
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    Re: EvE Heist fail or success?

    I think the event is a success. Let's face it, its an event, its something different and its free. You are getting something for participating in wars that you would be anyway. A little hiccup in the beginning with lag and tripping but they sorted it out and now its working fine. think of this as a live beta test and if it works we will likely see this implemented more often moving forward.

  12. #12

    Consigliere Game Guru

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    Re: EvE Heist fail or success?

    Yeppity yep!
    Quote Originally Posted by Ogre180 View Post
    I think the event is a success. Let's face it, its an event, its something different and its free. You are getting something for participating in wars that you would be anyway. A little hiccup in the beginning with lag and tripping but they sorted it out and now its working fine. think of this as a live beta test and if it works we will likely see this implemented more often moving forward.

  13. #13

    Re: EvE Heist fail or success?

    I like the EvE heist and the fact that it's free is fantastic, but the rewards are too small. There honestly needs to be at least 1-2 epic shards for completing all 10 achievements. I know it's a free event but if we're only going to get heists once per month (I'm hoping they become much, much more frequent, like at least once per week), then it's just silly to have a heist with zero epic shards. I only got 2 epic shards from heist #1 and I spent my all my refills on it. It's going to take 2 years to finish 1 epic crate roll at this rate.
    The ideal reward rate in my opinion, players should expect to be able to get 1 rare crate roll per month and 1 epic crate roll per 3-4 months, assuming you have 100% participation in the heists. As for the mysterious tokens/faction weapons, I'm gonna avoid those. I'm saving my tokens in hopes that higher tier weapons get released.
    Overall being a free event and free shards I'd say it is a success. We don't have to spend money to get the rewards for this one. But it definitely needs improvements for the future.

  14. #14

    Re: EvE Heist fail or success?

    Quote Originally Posted by Ogre180 View Post
    I think the event is a success. Let's face it, its an event, its something different and its free. You are getting something for participating in wars that you would be anyway. A little hiccup in the beginning with lag and tripping but they sorted it out and now its working fine. think of this as a live beta test and if it works we will likely see this implemented more often moving forward.
    Agree. One thing I would change is what one above suggested. Move mysterious token to 9 wars. As a reward for partaking in the Max required eves. It's going to be hard for a lot of people to get 10/10 due to empire placement. No one is going to let players in the bottom of the HQ take packs.

    Should remove that one and change it to tokens spent to increase activity throughout war.

  15. #15

    Re: EvE Heist fail or success?

    Quote Originally Posted by Xcali1985 View Post
    Agree. One thing I would change is what one above suggested. Move mysterious token to 9 wars. As a reward for partaking in the Max required eves. It's going to be hard for a lot of people to get 10/10 due to empire placement. No one is going to let players in the bottom of the HQ take packs.

    Should remove that one and change it to tokens spent to increase activity throughout war.
    In the stickied post Duke says 9 wars challenge earns the token👍

  16. #16
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    Re: EvE Heist fail or success?

    I think to generalize the rewards the categories mentioned are fair enf. However agreeing with Xcali1985 i do feel the goals kept are somewhat off depending on the player level.

    Eg. lvl 250 wont be able to absorb 90 tokens maybe a 45 might work there

  17. #17

    Re: EvE Heist fail or success?

    I love this kinds of events, i done all progress, glad i did without spending, hope they will add more like this event.... THANKS. my mini lv 267 also done 60% ...
    Last edited by Dev Rahul; 02-18-2017 at 12:15 PM.

  18. #18

    Re: EvE Heist fail or success?

    Absolute succes. Had a lot of fun seeing ghosts on front row to absorb tokens, heavies doing caps etc..

    I would like to thank the devs for this event. Free and i had fun, so no complaining here.

    But maybe you can give us class specific achievement next time. So sins need x amount on cripple dmg, term or heavy x amount of splash dmg etc instead of asking a sin to do x building dmg or a heavy doing x Caps

  19. #19

    Re: EvE Heist fail or success?

    After my initial thoughts expressed in the main thread about Token Absorbs being difficult to get which I still think is true unless you get put in a front building and use packs. Lets take the heist event as a whole is it good or bad?
    Other then the first day with some bugs/lags the event/heist was a total success. It was a simple event which got the player base active. The rewards which aren't crazy give your character simple progression which is great for the game. Sure a couple crate pieces isn't anything big but the faction items from the mysterious tokens slowly progress your character.
    I was able to complete all the heist achievements, but I do believe lower levels and people who simply don't have multiple classes leveled may have a more difficult time completing the event, but it is in no way difficult.
    Do you need to complete all heist achievements? Not really. Missing a crate piece or 2 isn't bad. Gaea attaching the mystery token to joining 9 wars was great since you had an extra 3 wars or so you could have missed.
    Heist as a whole was well made. I think we can all agree it went well other then day 1 wars with the bug. Gaea can now set heists as often as they want and they know the simple mini event will run smoothly and this is what some of the player base was asking for on the forums.

  20. #20

    Re: EvE Heist fail or success?

    I thoroughly enjoyed the mini event but would recommend the next EVE heist if there were to be one try and make it class specific for each person, that would be the only tweak, I mean it's a free event which only requires participation so you can't complain. When I say class specific I mean let the individual chose which class they will stick with throughout the event in the beginning and the rest would be history

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