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Thread: Defusionizer

  1. #21

    Re: Defusionizer

    Like i said before if you want to defuse a lt bad enough you take the consequences that may come along with it. one of those consequences could be that the power may change in the future to something that seems more desirable. Thats the sacrifice you make because some of your lieutenants seem so unusable you want to lower thier rank and fuse them away. I never said a defuser would break the game, i just said it primarily benefits the older, more powerful toons out there, like alpha, who have 10 billion 9 star toons. You lower the value of newer lieutenants that may be better than older ones by allowing people to easily dissassemble and reassemble thier lineups to incorporate all the newest/ best powers without sacrificing something for it. All games usually have better and better stuff that comes out the longer the game has been active. This newer stuff should be earned and improved the same way the stuff before it was earned and improved. With a slow grind and sacrifice😀

  2. #22
    Goon
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    Re: Defusionizer

    Quote Originally Posted by Irish View Post
    Like i said before if you want to defuse a lt bad enough you take the consequences that may come along with it. one of those consequences could be that the power may change in the future to something that seems more desirable. Thats the sacrifice you make because some of your lieutenants seem so unusable you want to lower thier rank and fuse them away. I never said a defuser would break the game, i just said it primarily benefits the older, more powerful toons out there, like alpha, who have 10 billion 9 star toons. You lower the value of newer lieutenants that may be better than older ones by allowing people to easily dissassemble and reassemble thier lineups to incorporate all the newest/ best powers without sacrificing something for it. All games usually have better and better stuff that comes out the longer the game has been active. This newer stuff should be earned and improved the same way the stuff before it was earned and improved. With a slow grind and sacrifice😀
    Irish,

    While I understand your comments, I respectfully disagree with the analysis for the foregoing reasons:

    First, while I (and many others) have many 9* rare, uncommon and common lts, they are unfusable as they are maxed. As you know, you can't fuse a 9* lieutenant, so they just collect dust;

    Second, in order to uncombine and use one or two of the resulting uncombined lieutenants, one would still need to roll crates to have the base LT to fuse up;

    Third, changes in game mechanics, etc. often dramatically reduce the effectivity of a lieutenants powers. For example, I have an 8* spectre. The HQ superpower limits damage to 2,000 which neutered my intent in fusing up an event lieutenant that literally cost more to build than my first car;

    Fourth, Gaea should be looking to reward its oldest players and most prolific spenders. We have provided the revenue that drives game development and helped build the game and community. We should not be at a disadvantage ingame because we have "invested" the most for the longest in UE; and

    Finally, given my level and lieutenants it is unlikely that anything Gaea might change materially changes my toon versus you or other, or imbalances the game in toto. All players would be afforded the same opportunity to uncombine and re-use the uncombined lieutenants. This doesn't change the game dynamic but rather changes composition of lieutenants used ingame.

    As such, I reiterate my request for an uncombine function that is similar to stat transfer. I have no problem with a scalable cost and see this proposal as a win/win for the community and Gaea.

    Very truly yours,

    ⚡️Alpha⚡️

  3. #23

    Re: Defusionizer

    Very well said and explained, Alpha.

    Nothing more to add, except that Gaea finally makes it possible.

    BR
    Main

  4. #24

    Re: Defusionizer

    Quote Originally Posted by alpha6776 View Post
    Irish,

    While I understand your comments, I respectfully disagree with the analysis for the foregoing reasons:

    First, while I (and many others) have many 9* rare, uncommon and common lts, they are unfusable as they are maxed. As you know, you can't fuse a 9* lieutenant, so they just collect dust;

    Second, in order to uncombine and use one or two of the resulting uncombined lieutenants, one would still need to roll crates to have the base LT to fuse up;

    Third, changes in game mechanics, etc. often dramatically reduce the effectivity of a lieutenants powers. For example, I have an 8* spectre. The HQ superpower limits damage to 2,000 which neutered my intent in fusing up an event lieutenant that literally cost more to build than my first car;

    Fourth, Gaea should be looking to reward its oldest players and most prolific spenders. We have provided the revenue that drives game development and helped build the game and community. We should not be at a disadvantage ingame because we have "invested" the most for the longest in UE; and

    Finally, given my level and lieutenants it is unlikely that anything Gaea might change materially changes my toon versus you or other, or imbalances the game in toto. All players would be afforded the same opportunity to uncombine and re-use the uncombined lieutenants. This doesn't change the game dynamic but rather changes composition of lieutenants used ingame.

    As such, I reiterate my request for an uncombine function that is similar to stat transfer. I have no problem with a scalable cost and see this proposal as a win/win for the community and Gaea.

    Very truly yours,

    ⚡️Alpha⚡️
    I understand your points aswell and let me clarify by saying i think uncombining isnt bad, i can see how i would like to shuffle my party around and maximize the potential of newly acquired lieutenants. I even offered several solutions in the form of a star dropper or an uncombiner that gives you lieutenants that are only usable for fusing up other lieutenants.
    Where we disagree is that you feel like you should be able to reverse a game mechanic by paying favor points but not sacrificing anything else. I think if you have 9 stars that are "collecting dust" then you would be willing to lose that lieutenant in order to star up a more desired one. Basically the game mechanic could be changed to allow you to raise the star of a lieutenant by combining it with a lieutenant that is of the same rarity but is a higher star. So this allows you to utilize any higher starred lieutenant of a particular rarity to raise the star of a lower star lieutenant of the same rarity. This solves the problem of unusable 9 star lieutenants, maintains the value of newly released lieutenants, puts no one at a disadvantage as it is available to everyone and rewards older players by providing them with an option that was otherwise unavailable. Its the same concept as fusing up a lieutenant. Its more expensive and some times wont be worth it. But its there, and available to use if you think it is worth it.

  5. #25

    Re: Defusionizer

    I'm trying to see it from your point of vue Irish. Not to critique it, but to understand it. What comes to mind is that your suggestion "uses up" the entire starred lt, no copy left to save for the future should game change. There lays my biggest hesitation to your suggestion.

  6. #26

    Re: Defusionizer

    +1

    I'm tired of looking at my high star Lts that can't be used for nothing. Defuse with FP or obtain through boss/jobs like stat converters or something. If I get the Lts used to fuse up, great. But I would be happy with just 2x the same Lt at one star down. Peace!

  7. #27
    Goon
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    Re: Defusionizer

    Quote Originally Posted by Irish View Post
    Where we disagree is that you feel like you should be able to reverse a game mechanic by paying favor points but not sacrificing anything else. I think if you have 9 stars that are "collecting dust" then you would be willing to lose that lieutenant in order to star up a more desired one. Basically the game mechanic could be changed to allow you to raise the star of a lieutenant by combining it with a lieutenant that is of the same rarity but is a higher star. So this allows you to utilize any higher starred lieutenant of a particular rarity to raise the star of a lower star lieutenant of the same rarity. This solves the problem of unusable 9 star lieutenants, maintains the value of newly released lieutenants, puts no one at a disadvantage as it is available to everyone and rewards older players by providing them with an option that was otherwise unavailable. Its the same concept as fusing up a lieutenant. Its more expensive and some times wont be worth it. But its there, and available to use if you think it is worth it.
    Irish,

    I understand your rationale. I am hopeful that the devs will chime in here and give us their thoughts.

    I would argue that the fact that one would need to fuse the uncombined LT already makes this an expensive proposition so that is the penalty (especially if combined with a FP cost for the uncombiner tube). Further, to the extent the uncombined LT is an event LT, they have already cost a small fortune to fuse up...I may not want to entirely lose the lieutenant but rather would use him/her at a lower star level to the benefit of starring up a more desireable lieutenant.

    This game is expensive and those that spend less are always going to be at a disadvantage to those that overspend. Art imitates reality as does UE.

    The current game configuration places the senior players at a disadvantage as if you have been playing longer you have accumulated more and more obsolete lieutenants as game mechanics and lieutenants with innovative (and often better) powers have been released. As I said, this means the older players who spent more earlier lose the benefit of being first, spending more, etc. My proposal means that we would at least have the option of uncombining and creating fuse fodder (which as you know, fusing is twice as expensive as combining).

    Very truly yours,

    ⚡️Alpha⚡️

  8. #28

    Re: Defusionizer

    I think before anything else, we should no longer need recombinators to fuse in the first place. Unnecessary hoop we have to jump through, especially for smaller/newer toons.

    Making mistakes in fusing should be free, wanting to undo these mistakes should come as a cost

    Defuse only one level down
    Per de-fuse cost:
    Common = 20FP
    Uncommon = 30FP
    Rare = 60FP
    Epic = 80FP
    Event LT = 100FP

  9. #29

    Re: Defusionizer

    Defuse! Defuse! That's all, thanks.

  10. #30
    Street Boss Quaranj's Avatar
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    Re: Defusionizer

    Quote Originally Posted by Anchovy View Post
    I think before anything else, we should no longer need recombinators to fuse in the first place. Unnecessary hoop we have to jump through, especially for smaller/newer toons.

    Making mistakes in fusing should be free, wanting to undo these mistakes should come as a cost

    Defuse only one level down
    Per de-fuse cost:
    Common = 20FP
    Uncommon = 30FP
    Rare = 60FP
    Epic = 80FP
    Event LT = 100FP
    This thread has changed my mind on this topic because some good ideas like this and Alpha's have been presented. I'm sure that starred up Tigress that is begging for the power refresh is sitting idle in their collections. Just be mindful upon implementation to keep it from being exploitable to star up by splitting and re-fusing.

    I agree entirely about discontinuing recombinators as well.

    While we're on the topic. Maybe event LTs should become red border Legend LTs but allow fusions with epics as they do now.

  11. #31
    Goon
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    Re: Defusionizer

    Duke,

    Can we expect a formal response to this thread?

    Very truly yours,
    ⚡️Alpha⚡️

  12. #32

    Re: Defusionizer

    Alpha is 100% right. LTs that we’re considered critical to the game have become dust collectors. Time energy and money wasting away. As the game has progressed LTs like OK, Ace, etc have changed the way it’s played and I feel we should be able to adjust accordingly.

    I’ve been very vocal in the past about dumping the fusion tubes. I think it’s pointless and cheapens the drops.

    This game is basically an expensive test session. You spend hundreds if not thousands to level up a LT to only find out the benefit isn’t exactly as described or it’s not working as you thought.

    There is virtually no way to test and see if you can maximize your LTs towards enforcer or sniper unless you spend the time and money to level them and then find out that the combination of LTs don’t work so well together.

  13. #33

    Re: Defusionizer

    Quote Originally Posted by Xcali1985 View Post
    Alpha is 100% right. LTs that we’re considered critical to the game have become dust collectors.
    This.
    Also, people now should be careful before starring any LT passed 5*, fear of it becoming completely obsolete

  14. #34

    Re: Defusionizer

    Devs?
    What are your thoughts on the matter?

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