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Thread: [Answered] Please help us clarify these following game mystery

  1. #21

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by Squiffle View Post
    You mean http://underworldempireforums.com/sh...hlight=veteran ? That's not the wiki.

    The wiki (at http://underworld-empire.wikia.com/w...an_Class_Skill) did used to say this:

    which actually does seem to be pretty accurate.

    It never "claim[ed] the veteran level when attacking someone of higher or lower veteran level is what gives the damage boost and mitigation reduction"

    Regardless, I've updated that wiki page (and hence all the class pages) to reflect the info given in this thread.
    The wiki might not have said it directly but it had a link to that post, and in that post it has the same info as the wiki along with:

    In conclusion, Veteran skill greatly increase combat efficiency and should always be upgraded as high as possible, 👉but take into account that the opponent's veteran lvl will undo yours.👈

  2. #22

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by Massmurder View Post
    but take into account that the opponent's veteran lvl will undo yours.
    That seems like simply an awkward way of saying that if you have increased damage from veteran but your opponent has damage mitigation from veteran, you'll do less extra damage than you would if they didn't.

    Thanks for agreeing that the wiki never said it, anyway. :-)

  3. #23

    Re: [Answered] Please help us clarify these following game mystery

    Wow, the level of transparency and communication is absolutely unprecedented at the moment. Gonna get my question in while I still can!!! Even though it's Christmas Eve Happy Holidays new Devs!!!

    Can we Please know the drop rates for ALL of the dice jobs? Omg this would be the best xmas gift ever We've been dying to have an idea on these since launch and get stonewalled on every attempt.

  4. #24

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by TheForgott View Post
    Wow, the level of transparency and communication is absolutely unprecedented at the moment. Gonna get my question in while I still can!!! Even though it's Christmas Eve Happy Holidays new Devs!!!

    Can we Please know the drop rates for ALL of the dice jobs? Omg this would be the best xmas gift ever We've been dying to have an idea on these since launch and get stonewalled on every attempt.
    That would be amazing.

  5. #25

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by TheForgott View Post
    Wow, the level of transparency and communication is absolutely unprecedented at the moment. Gonna get my question in while I still can!!! Even though it's Christmas Eve Happy Holidays new Devs!!!

    Can we Please know the drop rates for ALL of the dice jobs? Omg this would be the best xmas gift ever We've been dying to have an idea on these since launch and get stonewalled on every attempt.
    I think it may not be the best idea to disclose all the drop rates in sudden now. In my opinion, challenge jobs LT/drop rate need some rebalance. I would like to announce the new details after we rebalance it in future.

    As for the current drop rate and which jobs are the best for common/uncommon/rare, I suggest asking players with Energy build and do challenge jobs a lot. They should be able to give valuable answers.

  6. #26

    Caporegime Game Guru

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    Re: [Answered] Please help us clarify these following game mystery

    Yes challenge jobs need a rebalancing imo. Specially jobs after west side. With so many repeated lts including multiple commons for using almost 5k or so energy is frustrating to see. For that much energy it should have at least multiple rare and uncommon lts. Maybe a new map with higher energy for a chacnce at multiple rare and an epic from its job??

  7. #27
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    Re: [Answered] Please help us clarify these following game mystery

    Duke thank you for being so forthright with us. This has been an amazing few weeks.

    Westside definitely needs revamping. I collect at 95% on a Super LSI account and have been cashing out on a 10%+ basis. This account does Westside almost 3X a level....3-4 times a doesn't have Scarlett or Baron, so that is a pure 95%.

    Kate drops in bunches. I may go a week without seeing her, then 3 out of 4 drops.

  8. #28

    Re: [Answered] Please help us clarify these following game mystery

    Thanks for the explanations. I'm glad to see UE went to a company like Gaea--from what I've seen so far it's great. I only wish you all got here sooner.

  9. #29

    Re: [Answered] Please help us clarify these following game mystery

    Hello Duke and UE Community,
    I am very glad to see those mysteries revealed. Here are a few additional questions I believe that would also help the community greatly.

    1. Azura Power , Increase all bonus damage by 5 % at 1 star. What exactly is the bonus damage ? For example : Precise Blade lv1 Deal 210% Base Damage, Does it count 5% of the additional 110% ? This is just an example and I do not really fully understand her ability, please clarify.

    UWE_Duke: What you said is correct, it counts 5% of the additional 110%. So if you are using 2 token attacks, or Red Countess/Poppy, Azura will gain some nice bonuses. And also, Azura works for buildings as well. For splash, Azura only buffs the Whiplash/Valkyrie/MorningStar/Rocket increasing part.

    2. Reine Power vs Vice . Let's take an example of 3* Reine and 4* Vice
    - 3* Reine : On low health, chance to x2 damage
    - 4* Vice : Clone 65%.
    So, If you do 1000 Damage, With Reine Proc, You would do 2000 Damage , With Reine Proc, Strengthened by Vice, You would do 1000 + (165% x Clone x2 Damage(200%)) = 3300 Damage ? ( Well I have tested and apparently my damage was tripled when they both proced together. Am I correct in this case?

    UWE_Duke: Vice clones the chance part, doesn't clone the damage part.

    3. Exterminator Power , + Attack Power on Win ( Max 2%) at 1* . How many tokens to achieve this max ? How many stamina would I do in PVP/Boss to achieve this max ? When will it expire in case of PVP? ( Change target, change boss, certain amount of time, when I swap my load out ? ).

    UWE_Duke: This question was answered before. 10 token to achieve max. Counter for PvP and EvE are separate. Expires in 20 mins if not refreshed with hits. Swap load out/seats should not reset it. Resets to 0 if defeated (offensive or defensive)

    4. Pitbull Power , When player stats reduced by Opponent, reduce that amount of loss by x %.

    UWE_Duke: This power works for Chopper/Illusionist/Crimson/Mayday, also Tigress/Azeron and LTs like them. Ask other players about this power, a lot of people know this.

    5. You mentioned about the revamp in Dice Job. What would be the change we are expecting ? A tiny easter egg would be very special for us .

    UWE_Duke: No comment for now.

    6. I do understand that Legendary and Epic Craft Part are extremely rare when hunting Boss and there is a certain points you need to reach in order to have a chance of obtaining them. I would love to know the required points as well as the drop rate of Legendary/ Epic Craft Parts/ Faction Insignia.

    UWE_Duke: There should be boss threshold tables made by players. Please ask around. They should be accurate. Hitting the max threshold should be the best way to get what you need.

    7.Whiplash Power. I have tested her many times and her whiplash x only happens to 1 target at a time, never both, and the chance appears to be very high ( I experience it myself and whiplash procs almost as twice as what it is written, is that because the splash procs on 1 target so we get compensated on double the chance ? )

    UWE_Duke: Whiplash proc on different targets independently, also herself has +x% splash, that's another splash damage source that can be proc with Whiplash. So it would appear that whiplash proc a lot. Math is not wrong, however implementation might be a bit confusing here.

    8. Could us players get a hint of when will be new update/ events in the future ? Events lately have been announced only a day or two before it started. Some of us were not prepared to have time/ money for it.

    UWE_Duke: We have been trying to announce it as soon as possible, but the timeline is usually very tight for us to get everything ready for an event say 3 days before the deadline. Many things could change during 3 days, and we do not want to give out any false alarms for event if there's any chance that we will postpone it.

    I will update the answers to the main topic. Feel free to ignore the questions that seem to be difficult to answer. Thank you for your time.
    Last edited by UWE_Duke; 12-28-2016 at 06:43 AM. Reason: Answer Questions.

  10. #30

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by UWE_Duke View Post
    I think it may not be the best idea to disclose all the drop rates in sudden now. In my opinion, challenge jobs LT/drop rate need some rebalance. I would like to announce the new details after we rebalance it in future.

    As for the current drop rate and which jobs are the best for common/uncommon/rare, I suggest asking players with Energy build and do challenge jobs a lot. They should be able to give valuable answers.
    Awesome answer, Duke! Thanks for the response

  11. #31

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by TheForgott View Post
    Awesome answer, Duke! Thanks for the response
    Hi,

    Awesome we got someone to answer questions finally! I got few questions too:

    1. In EvE when I attack someone I have 3 attack options. As ghost I want to have ghost tag as 1st option, power shot 2nd and execute as 3rd. I want these things to be fixed once I set them. The 1st option usually seems to reset to normal attack for unknown reason even though I'm not dead. Is this by design? I think it's annoying. I don't mind if the attacks go normal attack if I'm dead but please let the attack options be restored for next war.

    UWE_Duke: I am aware of this issue. Might fix it sometime later. Problem should be when you use an assistive skill, it clears up the offensive skill list. I suspect they share the same list.

    2. When combining lieutenants can we have the list sorted by lieutenant rarity and with the collapsible lists(epic/rare/uncommon/common) as the main lieutenant list? I have 130 some lieutenants and its too long list to scroll around.

    UWE_Duke: I think this may get improved in 2017, depends on how we prioritize the client side tasks.

    3. When fusing lieutenants and I have lets say 3 x 5 star lieutenants and one of them is leveled up and then I fuse 2 copies away I lose the level up experience from this remaining lieutenant. Is this as designed?

    UWE_Duke: I am aware of this issue. It's been like this forever. I will take a look at this when I have time.

    4. for EvE we have the health pack and armor pack buttons in the main view. Can we have the number of packs left on top of each button?

    UWE_Duke: We will put this into the task queue.
    Last edited by UWE_Duke; 01-02-2017 at 06:10 PM.

  12. #32
    Underboss Quaranj's Avatar
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    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by Will777 View Post
    Hi,

    Awesome we got someone to answer questions finally! I got few questions too:

    1. In EvE when I attack someone I have 3 attack options. As ghost I want to have ghost tag as 1st option, power shot 2nd and execute as 3rd. I want these things to be fixed once I set them. The 1st option usually seems to reset to normal attack for unknown reason even though I'm not dead. Is this by design? I think it's annoying. I don't mind if the attacks go normal attack if I'm dead but please let the attack options be restored for next war.
    Did you use Adrenaline Rush?

    I have noticed that my attack buttons change back to normal attack on both my Ghost mini and Titan when using Adrenaline Rush, Rally, Riot Shield, Impervious etc. It appears that using a skill that can be used on self or team-mates resets the attack buttons.

  13. #33

    Re: [Answered] Please help us clarify these following game mystery

    Speaking about that more attack options would be great, sniper/ghost and sin/reapers have to scroll trough skills a lot, adding 1 or 2 more options would be awnsome

  14. #34

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by socool View Post
    1. Azura Power , Increase all bonus damage by 5 % at 1 star. What exactly is the bonus damage ? For example : Precise Blade lv1 Deal 210% Base Damage, Does it count 5% of the additional 110% ? This is just an example and I do not really fully understand her ability, please clarify.

    UWE_Duke: What you said is correct, it counts 5% of the additional 110%. So if you are using 2 token attacks, or Red Countess/Poppy, Azura will gain some nice bonuses. And also, Azura works for buildings as well.
    Does Azura also boost the +60 building damage from heavy weapon's demolition skill level3?

  15. #35

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by omerta View Post
    Does Azura also boost the +60 building damage from heavy weapon's demolition skill level3?
    I believe that's what Duke is saying but at 1 star she only gives 3 extra damage. The same as a 2* backfire.

  16. #36

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by Will777 View Post
    Hi,

    Awesome we got someone to answer questions finally! I got few questions too:

    1. In EvE when I attack someone I have 3 attack options. As ghost I want to have ghost tag as 1st option, power shot 2nd and execute as 3rd. I want these things to be fixed once I set them. The 1st option usually seems to reset to normal attack for unknown reason even though I'm not dead. Is this by design? I think it's annoying. I don't mind if the attacks go normal attack if I'm dead but please let the attack options be restored for next war.

    UWE_Duke: I am aware of this issue. Might fix it sometime later. Problem should be when you use an assistive skill, it clears up the offensive skill list. I suspect they share the same list.

    2. When combining lieutenants can we have the list sorted by lieutenant rarity and with the collapsible lists(epic/rare/uncommon/common) as the main lieutenant list? I have 130 some lieutenants and its too long list to scroll around.

    UWE_Duke: I think this may get improved in 2017, depends on how we prioritize the client side tasks.

    3. When fusing lieutenants and I have lets say 3 x 5 star lieutenants and one of them is leveled up and then I fuse 2 copies away I lose the level up experience from this remaining lieutenant. Is this as designed?

    UWE_Duke: I am aware of this issue. It's been like this forever. I will take a look at this when I have time.

    4. for EvE we have the health pack and armor pack buttons in the main view. Can we have the number of packs left on top of each button?

    UWE_Duke: We will put this into the task queue.
    Thanks for prompt reply Duke!

  17. #37

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by Quaranj View Post
    Did you use Adrenaline Rush?

    I have noticed that my attack buttons change back to normal attack on both my Ghost mini and Titan when using Adrenaline Rush, Rally, Riot Shield, Impervious etc. It appears that using a skill that can be used on self or team-mates resets the attack buttons.
    Yeah. It seems like that's the reason for the reset. I don't like this behavior. Hopefully it can be changed.

  18. #38

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by Will777 View Post

    3. When fusing lieutenants and I have lets say 3 x 5 star lieutenants and one of them is leveled up and then I fuse 2 copies away I lose the level up experience from this remaining lieutenant. Is this as designed?
    Try seating the LT before you fuse. I remember seeing a post about this once and someone said you keep the levelled up copy if you seat him (in inner circle) before you fuse.

  19. #39

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by Missy View Post
    Try seating the LT before you fuse. I remember seeing a post about this once and someone said you keep the levelled up copy if you seat him (in inner circle) before you fuse.
    I tried it once and it didn't work. Or then I did something wrong...

    It's sort of mixed blessing since I want to keep the experience and levels for LT's which I actively use. On the other hand I don't mind so much in case those unused LT's lose levels since I can then level up them again and easily complete the regarding daily task of level up any LT. So is it a bug or no? I wouldn't say it's a high priority issue anyway.

    Also I was thinking about this lieutenants page again. Every now and then I get new lieutenant and the order of the lieutenant changes at that moment. It's not huge issue but it is sort of annoyance too. Would like to have favorite lieutenants page or something so no need to scroll up&down the LT's page so much. Then again might not need this if we would get more loadouts.

  20. #40

    Re: [Answered] Please help us clarify these following game mystery

    Quote Originally Posted by Will777 View Post
    I tried it once and it didn't work. Or then I did something wrong...

    It's sort of mixed blessing since I want to keep the experience and levels for LT's which I actively use. On the other hand I don't mind so much in case those unused LT's lose levels since I can then level up them again and easily complete the regarding daily task of level up any LT. So is it a bug or no? I wouldn't say it's a high priority issue anyway.

    Also I was thinking about this lieutenants page again. Every now and then I get new lieutenant and the order of the lieutenant changes at that moment. It's not huge issue but it is sort of annoyance too. Would like to have favorite lieutenants page or something so no need to scroll up&down the LT's page so much. Then again might not need this if we would get more loadouts.
    I tried it also and it didn't work. Just tried it again a few minutes ago when i fused to make a 3* Sin and my extra 2* Duke lost all progress even though he was seated as RH.

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