Is there a thread showing all of the buffs and de buffs for EvE? If so can someone please link it to me. Thanks.
Buffs/debuffs?
Collapse
X
-
Re: Buffs/debuffs?
I don't think so? The wiki has a lot of that information but we could also turn this into a thread like that?
-
-
Re: Buffs/debuffs?
Originally posted by Cthulu View PostI don't think so? The wiki has a lot of that information but we could also turn this into a thread like that?
Comment
-
-
Re: Buffs/debuffs?
I'm going to shamelessly lift this from the UE wiki page on empire war:
Healthy Defensive Player
Injured Defensive Player health below 200. Deals half damage. Active skills disabled.
Healthy Offensive Player
Injured Offensive Player health below 200. Deals half damage. Active skills disabled.
Stunned (affected by Enforcer skill Knockout or Titan skill Strengthen). Deals reduced damage, generates tokens more slowly, takes more damage from Assassins. Status expires on first action.
Sleeping (has not joined the war or been attacked.) Generates tokens more slowly and takes more damage from Assassins.
Dead (health at zero). Deals half damage. Active skills disabled.
Booby trapped (affected by Heavy Weapons skill Booby Trap). Receives damage when healed, building also suffers damage.
Burned (affected by Heavy Weapons skill Burn). Receives 5 damage per minute for 5 minutes, can be stacked up to 3 times.
Explosives (affected by Heavy Weapons skill Explosives). Receives damage when Burned, triggers splash damage.
Stim pack immune (affected by Enforcer skill Stim Pack). Resists most new status effects up to 25% of the time, doubled percentage when Enforcer applies on self.
Last stand (affected by Enforcer skill Last Stand). Deals more counter damage, gains defense, expires when dead.
Suppressed (affected by Sniper skill Concealed Shot). Deals halved counter damage, 50% chance to expire per token spent.
Marked (affected by Sniper skill Mark Target). Made visible to all enemy snipers.
Poisoned (affected by Assassin skill Poison). Receives up to 2% max HP as damage per token spent, lasts for up to 25 tokens.
Napalm (affected by Terminator skill Napalm). Receives damage over time indefinitely, suffers reduced healing if upgraded.
Time Bomb (affected by Terminator skill Time Bomb). Receives damage on delay, building also suffers damage, halved if detonated by heal.
Plague (affected by Reaper skill Plague). Receives a percent of current HP as damage per token spent or absorbed, lasts indefinitely, suffers reduced chance powers and building damage if upgraded.
Adrenaline Rush (affected by Ghost skill Adrenaline Rush). Gains 40% critical rate, deals 40% more critical damage, receives double counter damage, expires when wounded or dead.
Ghost Tag (affected by Ghost skill Ghost Tag). Receives up to 12% more damage, suffers reduced defense, dodge, and deflect chance if upgraded.Last edited by Cthulu; 04-24-2016, 05:59 PM.
Comment
-
Comment