Last edited by genesiser; 03-06-2016 at 02:22 PM.
Just killed someone from 4k health to dead with 3 tokens, they were one of those "low" level 1092 people y'all talk about
Now response to this post of yours. I have accepted in this thread that ghost is deadly and I posted my counter response ONLY on the turtle thing which you(or some other ghost) has posted. The argument is like, since Titan has turtle, make ghost so overpowered that they can take up Titans. But by doing so, ghosts are killing one shot every class. That was my point. Please read it again.
If I am asked, what's the best class today, and if I feel that it's ghost. Then my answer would be Ghost. Why should my answer be any other class? And how does it makes me a hypocrite, not sure. Ghost is overpowered against most class and if somebody can afford to go to ghost way, he will end up having fun.
Lets please make points without getting personal. Thank you.
Been reading alot of threads and I am yet to see any one that can convince me that the ghost class is not ridiculously OP, lol ( You guys should try been a Demo, ... the only class with no way to negate damage or counter attacks, even Reapers have Life drain, come on? ).
Arnold of course ( terminator ) .
I don't get the Ghost hate. If you don't like taking the damage switch classes. I get people have different playing styles, but ghost takes a huge risk every time they hit an enforcer.
The classes are meant to counter a specific class. Not so they all play nice with each other. Assassins take more damage but they can finish off a target faster. Same with Reapers.
I think a lot of the gripe is that people want to be defenders for their empire which is nice, but they don't have the health to withstand some attacks.
Before the new classes came out, I was being hit on Killing Spree for 2-3k.
Turtle's 50% shielding helps a lot, but its no match to ghost's damage. Some high, smart, ghosts just wait for you to heal and immediately shoot you before you have time to get an armor. It usually takes only 2-3 hits to get you back to ex range and sort of wasting the heal (not even mentioning RC, 600 damage before turtle from an ok build ghost is just average). Yes, the ghost can deal huge damage with a single token. Must be that "whish what you don't have", but personally I think ghosts are way overpowered. And so were snipers before the second tier classes.
However the difference in classes is, the community always complained about long wars. Now we want just to get them longer again?
Last edited by alexian; 03-08-2016 at 08:03 AM.
I dont understand this overpowerd powershot thing. Both teams got it. So both teams make big damage.
I'm going ghost. Just.completed enforcer. Why? Because the big damage lol.
The only thing I hate when im defending as enforcer. The people who lose against me with a high power shot.
So if it's going to nerfed.. make it a %change to activate on WIN only.
(Bulletproof doesn't work when a crit powershot comes in, saw nothing on warlog when new classes came out)
Correct me if I'm wrong maby it's already been fixed.
what i think would help people is if you cant be killed by a OSK.
I dont think this thread is about Nerf Powershot anymore, its more on ghosts itself over shadowing any other class. making it the must class and abandoning everything else such as trap/stim/demo to low lvl 50 minis. or noobs
No real thought went into this but....
Need to have it so if you just healed you get a buff and if you get OSK or get OSK on 100% health, you stop at 200 health. Buff goes after 1 token is used on healer.
This would stop a single overpowered ghost burning through all 10-15 HP as they will have to do 2 hits, or work with a team mate/mini to cap
I donít use any crit-related LTs and Iíve only had two hits greater than 1K+ damage these past few days and thatís only when I used adrenaline rush. Without AR, most of my powershot hits hover around 250-500. I also have accuracy 1 but thatís it. Thereís only a few toons (less than 5) in my empire that seem to be able to do OSKs on a semi-regular basis and these toons are also some of the biggest in our empire and use different crit-LT line-ups. Most of the time that these OSKs occur are on targets that are significantly weaker than these few hitters so damage delt was going to be higher regardless.
So, personally I find powershot and OSKs to be more annoying than anything but certainly not OP.
Been here for a minute. Worn out.