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Thread: Nerf Powershot

  1. #21

    Re: Nerf Powershot

    I agree it's ridiculously overpowered. Ghost has essentially nerfed the hell out of the 2 def classes. 2k attack on a ghost demolishes 2k def on an enforcer/ Titan. Seen it again and again. Deflect doesn't activate enough to make it a fair fight and Titan doesn't Turtle enough where you don't die from 1 token.

  2. #22

    Re: Nerf Powershot

    Quote Originally Posted by Extinction View Post
    I agree it's ridiculously overpowered. Ghost has essentially nerfed the hell out of the 2 def classes. 2k attack on a ghost demolishes 2k def on an enforcer/ Titan. Seen it again and again. Deflect doesn't activate enough to make it a fair fight and Titan doesn't Turtle enough where you don't die from 1 token.
    It's love hate for me. My main switched to ghost, can clear a whole bunker with good criticals and luck being on my side.

    I have some minis, 1 is level 550 Titan, 9k health, turtle 3, nano 3. Has died in 10 tokens from other teams ghost. Granted not very high defense yet, but dam.

    Other mini is level 280 enforcer maxed deflect, level 2 jugg, 6200 health or 11200 with jugg, has died in 5 or less cause no turtle to cut damage down,or as many as15-20 while also taking some other enemies out.

  3. #23
    Goon
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    Re: Nerf Powershot

    So let me break this down.

    Power shot at level 3 -> 20% chance to do 3x damage
    Accuracy level 3 -> 15% chance to do 4x critical damage

    those are small numbers if you don't have the right lts in

    Compared to Titan skill :

    Turtle at level 3 -> 50% damage reduction ( AT A 100% PROC RATE ).

    I don't get it, why are people complaining about ghost power shot and asking for it to be nerfed ?? Compared to turtle 50% damage reduction, I dont see how power shot should or needed to be nerfed. Again, Ghosts needs very,very strong Lt set up.

    inb4turtlecomplains
    Last edited by Valkyrie; 03-04-2016 at 02:39 AM.

  4. #24

    Re: Nerf Powershot

    Quote Originally Posted by Valkyrie View Post
    So let me break this down.

    Power shot at level 3 -> 20% chance to do 3x damage
    Accuracy level 3 -> 15% chance to do 4x critical damage

    those are small numbers if you don't have the right lts in

    Compared to Titan skill :

    Turtle at level 3 -> 50% damage reduction ( AT A 100% PROC RATE ).

    I don't get it, why are people complaining about ghost power shot and asking for it to be nerfed ?? Compared to turtle 50% damage reduction, I dont see how power shot should or needed to be nerfed. Again, Ghosts needs very,very strong Lt set up.

    inb4turtlecomplains
    It's not like that you hit only Titan. Not all class have turtle.

    I am sure in the next lag they would give some buff to Titan or enforcers and I would love to see ghosts reaction on that.

  5. #25

    Re: Nerf Powershot

    Ghost has a 15% chance at 4x damage
    Titan has 100% chance of reducing damage by half, also has a 15% chance of taking no damage and turning 10% of the damage you would have taken to armour

  6. #26
    Goon
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    Re: Nerf Powershot

    Quote Originally Posted by Heineken View Post
    It's not like that you hit only Titan. Not all class have turtle.

    I am sure in the next lag they would give some buff to Titan or enforcers and I would love to see ghosts reaction on that.
    ^
    If you actually read up (which you probably didn't), the ones that actually wrote about getting 1 shot by Ghosts are playing Titans. So why are you even talking about Ghosts hitting other classes when the one that talks about getting 1 shot are actually Titans.

    Also, read this

    Quote Originally Posted by 93Tucker View Post
    Ghost has a 15% chance at 4x damage
    Titan has 100% chance of reducing damage by half, also has a 15% chance of taking no damage and turning 10% of the damage you would have taken to armour

  7. #27

    Re: Nerf Powershot

    Quote Originally Posted by Valkyrie View Post
    So let me break this down.

    Power shot at level 3 -> 20% chance to do 3x damage
    Accuracy level 3 -> 15% chance to do 4x critical damage

    those are small numbers if you don't have the right lts in

    Compared to Titan skill :

    Turtle at level 3 -> 50% damage reduction ( AT A 100% PROC RATE ).

    I don't get it, why are people complaining about ghost power shot and asking for it to be nerfed ?? Compared to turtle 50% damage reduction, I dont see how power shot should or needed to be nerfed. Again, Ghosts needs very,very strong Lt set up.

    inb4turtlecomplains
    I have both classes.

    yes turtle does cut damage in half, but a shot of 5K+ cut in half still kills most people. I know what people are complaining about, 1 or 2 strong ghosts can destroy another teams defense. LTs help, but adrenaline rush is where all the critical% and damage come in. In my war loadout I use no extra critical LTs, and usually every 3-4 shots I get one that is ridiculous in damage.

    I also know where ghosts are coming from, saying turtle sucks, deflect sucks, it sucks wasting tokens being deflected(killing yourself) or smaller shots being reduced to 200-300 damage and seeming like it takes tons of tokens to kill a Titan.

  8. #28

    Re: Nerf Powershot

    Quote Originally Posted by Valkyrie View Post
    ^
    If you actually read up (which you probably didn't), the ones that actually wrote about getting 1 shot by Ghosts are playing Titans. So why are you even talking about Ghosts hitting other classes when the one that talks about getting 1 shot are actually Titans.

    Also, read this
    I read that before saying what I did. But forums and threads on it do not restrict expanding the area of discussion. Titans are supposed to be defenders and they have powers to defend themselves up to a good extent when get attacked. However, Eve is not only between Titans and ghosts, there are other classes who play this game and they also get affected by a particular class power. Titan can soak 50% but is it fair to hit and kill other classes in one shot? That's the point I was trying to make.

    I have seen numerous posts by snipers on deflect proc rate in last 2 years, and there have been a lot of debate over killing spree vs. Deflect in past. This time it's a debate over ghost power vs. The ability to soak a big % of the crit hit. There's a difference this time. Titan can only delay the death now with turtle n nanosuit. They have vengeance but by the time you get 200 tokens absorbed to unleash it's full potential, you would already consume majority of armors and low down your building health (thanks to the last update of booby getting off on armors too). With plague, suppress and ghost tag, opponents can make a mockery of healing with overkill n AR hits. Enforcers are even in worse situation. Their LS can completely screwed up with a timely n coordinated impale, incernate and reapers cap.

    To cut the post short - game mechanics have changed in a way that it's almost impossible ( for majority of defenders) to hold buildings for very long time. And count of ghosts (not Titan or enforcers) now decide the fate of the game. Is it good or bad? Good that a single class can't decide the fate by holding a building for a longer part of a war. Bad that ankther single class can decide the fate of war. Good that they put tons of shields in place first, else the wars could have been made shorter than ever by ghosts.

  9. #29

    Re: Nerf Powershot

    I thought alot of these changes to the game were to make wars not last as longer anways, again I will repeat I am ghost and never have one shotted a titan ever lol or come close to it, only time I can one shot another players is if they are lower level than me e.g i'm 1000 and I attack a level 100 good chance I will overkill him/her with 2000 to 3000 damage with adrenaline rush which is pointless anyways as they didn't have that kind of health to start off with, I've been one shotted before many times by other ghosts but again they were nearly double my level so its to be expected.

  10. #30

    Re: Nerf Powershot

    I was looking to go ghost for my empire as im dmg dealer and recently updated the wiki with info while i was at it.
    I noticed something, may have been mentioned but i havent read every reply.

    Adrenalin shot +40% critical chance
    Adrenalin shot +40% Damage
    ghost tag 3 - 15% extra damage
    Accuracy 3 15% to do 4x dmg
    Precision 3 - 1.5% base damage per shot on win. NO CAP AS FAR AS I CAN SEE, from info (Reality this is 2% on a critical)
    Ghost Hunter - 6% to decrease defence

    Powershot 3 - 20% x3
    Piercing Shot 3 - 75%??? extra damage against target

    Ok lets assume all maxed at lvl 3 you in platinum league lvl 1000 against lvl 300-500s

    Trigger adrenalin after 15 minutes, that leaves you 15 tokens (base 10 + Arm lvl 4), (No gunslinger) and that 40% before its even started, plus the bonus the class naturally gets. I will say 10%, so a 50/50 to trigger critical.
    If you ghost tag all in bunker first so 8 defenders. thats 8 tokens used each all now have 15% chance of more damage and a decrease of 6% defence, (say -100/200 defence).

    Now does ghost tag count as a win for precision???? If so that an automatic +12% increase to base damage or x1.5 for critical (extra +18% on critical) Im going to say yes unless proven otherwise as using a skill is an attack.

    Attack the small easy guy, using power shot, you have +50% critical chance (assume not crit LTs) with critcal damage of (+40%, +18%, +15%(+73%)) as critical is x1.5 thats 223% damage. And then you have 20% to x3 that 223% to 669%

    Assume they have armour instead.... or even titan with turtle.
    You would use pircing shot instead. again same critcal change 50% with damage of 73%, but now you have an extra 50/75% damage becuase they are wearing armour. thats a 298% boost in critcal damage.

    The reason I said attack the small guy first, well that increase base damage by 1.5% each token, so by then end of the 15 tokens, you would have gained 22.5% damage to base or (33.75% on critical). By the end of 25 tokes you would have 37% base damage which is the same as a maxed reaper and they have to spend 10 tokes to get max and use precise blade which uses 2 tokes and waiting 5 mins takes forever in a close game.

    Dont forget accuracy 15% chance to 4x dmg.


    Now i know my calculations WILL BE WRONG to a degree, as no one acually know how its calculated or the % is acually added together, but that gives you a rough idea why other class are crying when all they get is max 40% extra on fury every 5 tokens and only on execute for example.

    Look at the % involved that add is way more than any of the 4 basic class can handle, the only one that stands a chance is titan or enforcer if they get a deflect and thats if you dont have a reaper mini that plagues the enforcer before hand to reduce the chance. Titan, has it bad against ghost due to pircing shot.
    Get a small mini to take a loss hit and get turtle to add armour even 1 armour and then ghost get a 75% bonus.

    Finally, dont forget this is not including any LTs. If you add overkill and she procs or %crit chance Lts, you can guarentee to demolish an entire bunker. Add 5* reaper from scratcher and you wont lose health.
    Dont forget that the sniper tower also adds a bonus damage to the ghost if placed under there and the empire upgrades such as attack lvl 5.


    Do i stay reaper (havent invested any skills yet) or switch to ghost, have enough to unlock.... ummm tough choice.
    Unfortunatly I need decap aswell, sometimes im the only one on in the morning (curse of a USA empire and being Uk).
    However withe the massive overpowered damage I wont need decap????

    * Hides under the anti flame table *

  11. #31

    Re: Nerf Powershot

    Quote Originally Posted by PabloRSA View Post
    I was looking to go ghost for my empire as im dmg dealer and recently updated the wiki with info while i was at it.
    I noticed something, may have been mentioned but i havent read every reply.

    Adrenalin shot +40% critical chance
    Adrenalin shot +40% Damage
    ghost tag 3 - 15% extra damage
    Accuracy 3 15% to do 4x dmg
    Precision 3 - 1.5% base damage per shot on win. NO CAP AS FAR AS I CAN SEE, from info (Reality this is 2% on a critical)
    Ghost Hunter - 6% to decrease defence

    Powershot 3 - 20% x3
    Piercing Shot 3 - 75%??? extra damage against target

    Ok lets assume all maxed at lvl 3 you in platinum league lvl 1000 against lvl 300-500s

    Trigger adrenalin after 15 minutes, that leaves you 15 tokens (base 10 + Arm lvl 4), (No gunslinger) and that 40% before its even started, plus the bonus the class naturally gets. I will say 10%, so a 50/50 to trigger critical.
    If you ghost tag all in bunker first so 8 defenders. thats 8 tokens used each all now have 15% chance of more damage and a decrease of 6% defence, (say -100/200 defence).

    Now does ghost tag count as a win for precision???? If so that an automatic +12% increase to base damage or x1.5 for critical (extra +18% on critical) Im going to say yes unless proven otherwise as using a skill is an attack.

    Attack the small easy guy, using power shot, you have +50% critical chance (assume not crit LTs) with critcal damage of (+40%, +18%, +15%(+73%)) as critical is x1.5 thats 223% damage. And then you have 20% to x3 that 223% to 669%

    Assume they have armour instead.... or even titan with turtle.
    You would use pircing shot instead. again same critcal change 50% with damage of 73%, but now you have an extra 50/75% damage becuase they are wearing armour. thats a 298% boost in critcal damage.

    The reason I said attack the small guy first, well that increase base damage by 1.5% each token, so by then end of the 15 tokens, you would have gained 22.5% damage to base or (33.75% on critical). By the end of 25 tokes you would have 37% base damage which is the same as a maxed reaper and they have to spend 10 tokes to get max and use precise blade which uses 2 tokes and waiting 5 mins takes forever in a close game.

    Dont forget accuracy 15% chance to 4x dmg.


    Now i know my calculations WILL BE WRONG to a degree, as no one acually know how its calculated or the % is acually added together, but that gives you a rough idea why other class are crying when all they get is max 40% extra on fury every 5 tokens and only on execute for example.

    Look at the % involved that add is way more than any of the 4 basic class can handle, the only one that stands a chance is titan or enforcer if they get a deflect and thats if you dont have a reaper mini that plagues the enforcer before hand to reduce the chance. Titan, has it bad against ghost due to pircing shot.
    Get a small mini to take a loss hit and get turtle to add armour even 1 armour and then ghost get a 75% bonus.

    Finally, dont forget this is not including any LTs. If you add overkill and she procs or %crit chance Lts, you can guarentee to demolish an entire bunker. Add 5* reaper from scratcher and you wont lose health.
    Dont forget that the sniper tower also adds a bonus damage to the ghost if placed under there and the empire upgrades such as attack lvl 5.


    Do i stay reaper (havent invested any skills yet) or switch to ghost, have enough to unlock.... ummm tough choice.
    Unfortunatly I need decap aswell, sometimes im the only one on in the morning (curse of a USA empire and being Uk).
    However withe the massive overpowered damage I wont need decap????

    * Hides under the anti flame table *
    Well put.. thats how I feel about Gosts

  12. #32

    Re: Nerf Powershot

    You guys make it sound like ghosts are getting super high damage shots on every hit. This isn't the reality...

    Let's say you get 50 tokens off in a war.

    Out of those 50, 50*.2 = 10 shots on average will be power shot. It sounds like a lot, but keep in mind that if someone is around your level, your base damage will be ~300, so 10 shots will be 900 dmg. (of course if you drastically outpower your opponent it'll be much higher).

    Now, let's assume you have adrenaline rush with 6k hp so every shot you do will have adrenaline rush active (this is rarely the case and in reality most ghosts have enough hp for ~25 shots, but for arguments sake, lets say every shot will have it).
    This means out of your 10 shots that have power shot, 6 of them will do 900*1.4 dmg (140% dmg) which is 1260 dmg.
    Now, out of those shots, 15% will be 4x dmg, so 6*.15 = 1 shot that will do 5k dmg. This of course is assuming there is no turtle, no dodge, no deflect, and no nanaosuit proc.

  13. #33

    Re: Nerf Powershot

    Quote Originally Posted by genesiser View Post
    You guys make it sound like ghosts are getting super high damage shots on every hit. This isn't the reality...

    Let's say you get 50 tokens off in a war.

    Out of those 50, 50*.2 = 10 shots on average will be power shot. It sounds like a lot, but keep in mind that if someone is around your level, your base damage will be ~300, so 10 shots will be 900 dmg. (of course if you drastically outpower your opponent it'll be much higher).

    Now, let's assume you have adrenaline rush with 6k hp so every shot you do will have adrenaline rush active (this is rarely the case and in reality most ghosts have enough hp for ~25 shots, but for arguments sake, lets say every shot will have it).
    This means out of your 10 shots that have power shot, 6 of them will do 900*1.4 dmg (140% dmg) which is 1260 dmg.
    Now, out of those shots, 15% will be 4x dmg, so 6*.15 = 1 shot that will do 5k dmg. This of course is assuming there is no turtle, no dodge, no deflect, and no nanaosuit proc.
    Just go in any random like rooms and ask for some decent hit screenshots and see it yourself. Every ghost would post some brag pics. That's reality. Not your math.

  14. #34

    Re: Nerf Powershot

    Quote Originally Posted by genesiser View Post
    You guys make it sound like ghosts are getting super high damage shots on every hit. This isn't the reality...

    Let's say you get 50 tokens off in a war.

    Out of those 50, 50*.2 = 10 shots on average will be power shot. It sounds like a lot, but keep in mind that if someone is around your level, your base damage will be ~300, so 10 shots will be 900 dmg. (of course if you drastically outpower your opponent it'll be much higher).

    Now, let's assume you have adrenaline rush with 6k hp so every shot you do will have adrenaline rush active (this is rarely the case and in reality most ghosts have enough hp for ~25 shots, but for arguments sake, lets say every shot will have it).
    This means out of your 10 shots that have power shot, 6 of them will do 900*1.4 dmg (140% dmg) which is 1260 dmg.
    Now, out of those shots, 15% will be 4x dmg, so 6*.15 = 1 shot that will do 5k dmg. This of course is assuming there is no turtle, no dodge, no deflect, and no nanaosuit proc.
    Not to disagree too much but it's nowhere near that little of chance for big hits. I know, I'm a ghost, 5k attack 7k health, I can go most of the war if not all with rush active. As long as deflect doesn't happen.

    Just last war, waited the initial 15 mins, rush, opened a building with 8 tokens, already had 15 K damage, building down, next building killed all but 2 people with next 8 tokens. Buildings were nuke and Hq, that's 12 defenders with almost as many tokens.

    Your also only taking powershot and accuracy into your equation. My initial shots are around 400. With precision at level 2, every victory my damage goes up by 4. Not much but after 20-30 tokens it's noticeable.

    Start of war my shots are 400, on critical 600, powershot no rush 1200, powershot critical no rush 1800, normal critical with accuracy (level 2) 1800, powershot critical with accuracy 5400, now on rush, normal critical +40%= 840, powershot critical 2520, power shot critical plus accuracy 7560, not including precision stacking to add 10% per 10 tokens. By the end of the war my highest hit could be a theoretical 11340. Now when I have accuracy maxed, precision maxed and if hot shot procs, plus my LTs, it could be as high as 25000 if everything works perfectly.

    And all this is against people within 200+- levels of me. Not just super low level targets. I know why everybody is switching to ghosts, it can get ridiculous.

  15. #35

    Re: Nerf Powershot

    I don't like the idea of nerfing PowerShot - people invested a lot of time and money to develop those accounts... (I am not a Ghost)
    BUT I would be supportive of double or triple the proc rate for dodge, deflect and turtle (ect.) to help counter the large amount of damage (just an idea)
    Last edited by Eris667; 03-05-2016 at 10:59 PM.

  16. #36

    Re: Nerf Powershot

    People may have invested time and money true. But them changing splash to wake everyone, messed up opportunist and ambush, and everyone just told reapers and sins to quit crying.

    The only problem with increasing % on dodge, deflect and nano suit is that everybody would be affected by that, not just ghosts.

  17. #37

    Re: Nerf Powershot

    I didn't agree with those changes either, but you are correct a precedent has been set
    I just "think" a balance can be had without "nerfing" a play style (I could be wrong)

    If Ghost is "the" class to be, then the other classes need to be adjusted to be equally desirable, or to have the ability to counter

  18. #38

    Re: Nerf Powershot

    Quote Originally Posted by Eris667 View Post
    I didn't agree with those changes either, but you are correct a precedent has been set
    I just "think" a balance can be had without "nerfing" a play style (I could be wrong)

    If Ghost is "the" class to be, then the other classes need to be adjusted to be equally desirable, or to have the ability to counter
    Totally agree. Considering I am a ghost, I wouldn't want it being nerfed, I'm just stating what I see first hand playing as the class everyone hates on. I understand why everyone says ghost is overpowered. Some wars if the other team has someone that's 500-1000 levels ahead of me, I'll armor up, and hope I get one of the ridiculous shots to kill them, sometimes it happens, sometimes I eat 3 armors since I'm taking defeats. Any other class attacking and taking defeats will most of the time suicide in the process.

    As for defensive skills, sins have payback, sniper/ghost have dodge, heavies have bulletproof, Titan has turtle and nano, enforcers have adaptation and deflect, where terminators and reapers kinda get shafted, easy killing them since they have no counter moves.

    I have no idea how it could be made fair to all. Since there would have to be major changes to classes to make up for the damage ghosts do.

  19. #39
    Goon
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    Re: Nerf Powershot

    Quote Originally Posted by Heineken View Post
    I read that before saying what I did. But forums and threads on it do not restrict expanding the area of discussion. Titans are supposed to be defenders and they have powers to defend themselves up to a good extent when get attacked. However, Eve is not only between Titans and ghosts, there are other classes who play this game and they also get affected by a particular class power. Titan can soak 50% but is it fair to hit and kill other classes in one shot? That's the point I was trying to make.

    I have seen numerous posts by snipers on deflect proc rate in last 2 years, and there have been a lot of debate over killing spree vs. Deflect in past. This time it's a debate over ghost power vs. The ability to soak a big % of the crit hit. There's a difference this time. Titan can only delay the death now with turtle n nanosuit. They have vengeance but by the time you get 200 tokens absorbed to unleash it's full potential, you would already consume majority of armors and low down your building health (thanks to the last update of booby getting off on armors too). With plague, suppress and ghost tag, opponents can make a mockery of healing with overkill n AR hits. Enforcers are even in worse situation. Their LS can completely screwed up with a timely n coordinated impale, incernate and reapers cap.

    To cut the post short - game mechanics have changed in a way that it's almost impossible ( for majority of defenders) to hold buildings for very long time. And count of ghosts (not Titan or enforcers) now decide the fate of the game. Is it good or bad? Good that a single class can't decide the fate by holding a building for a longer part of a war. Bad that ankther single class can decide the fate of war. Good that they put tons of shields in place first, else the wars could have been made shorter than ever by ghosts.
    Again, please kindly explain how those those small percentage base on skills alone can par with the 50% damage reduction by turtle 3? Lets not forget that if the titan is a small low level titans complaining about getting 1 shot by a level 2000+ ghost then that's the irony. Who is at fault ? The Powershot or the low level defender whining about it.

    Like I've said, Ghosts NEEDS A VERY, VERY STRONG LTs COMBINED FOR IT TO BE STRONG and NOT TO just rely on AR alone unlike low fry titan who needs only turtle 3 to get that massive damage reduction. Also, lets not forget you have Six and Malina to further increase the damage reduction. If developers (PaBlam [lol]) decided to actually nerf ghost, I do expect you nerf other tier 2 classes as well.

    If they don't, then stop whining and suck it up. I sucked it up with while hitting titans who's low level but with turtle 3 reducing my regular damage (as a reaper btw) by half.

    PS -Incinerate will do shitty damage when you're hitting defenders with low health. The only thing that works wonders to bring Last stand enforcers to cap range is Impale. Get your facts right !

    PSS - the fate of winning a war and losing a war is not decided by a single class alone, its based on eve team work.
    Last edited by Valkyrie; 03-06-2016 at 09:55 AM.

  20. #40

    Re: Nerf Powershot

    Quote Originally Posted by Valkyrie View Post
    Like I've said, Ghosts NEEDS A VERY, VERY STRONG LTs COMBINED FOR IT TO BE STRONG and NOT TO just rely on AR alone
    Funny. My loadout is Frank, Layla, morningstar, vigilante and Valkyrie. Not one critical chance or critical damage increase LT, yet I average 50K damage a war. Hmmmmm.......

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