Re: Nerf Powershot
Well put.. thats how I feel about Gosts
Originally posted by PabloRSA
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I was looking to go ghost for my empire as im dmg dealer and recently updated the wiki with info while i was at it.
I noticed something, may have been mentioned but i havent read every reply.
Adrenalin shot +40% critical chance
Adrenalin shot +40% Damage
ghost tag 3 - 15% extra damage
Accuracy 3 15% to do 4x dmg
Precision 3 - 1.5% base damage per shot on win. NO CAP AS FAR AS I CAN SEE, from info (Reality this is 2% on a critical)
Ghost Hunter - 6% to decrease defence
Powershot 3 - 20% x3
Piercing Shot 3 - 75%??? extra damage against target
Ok lets assume all maxed at lvl 3 you in platinum league lvl 1000 against lvl 300-500s
Trigger adrenalin after 15 minutes, that leaves you 15 tokens (base 10 + Arm lvl 4), (No gunslinger) and that 40% before its even started, plus the bonus the class naturally gets. I will say 10%, so a 50/50 to trigger critical.
If you ghost tag all in bunker first so 8 defenders. thats 8 tokens used each all now have 15% chance of more damage and a decrease of 6% defence, (say -100/200 defence).
Now does ghost tag count as a win for precision???? If so that an automatic +12% increase to base damage or x1.5 for critical (extra +18% on critical) Im going to say yes unless proven otherwise as using a skill is an attack.
Attack the small easy guy, using power shot, you have +50% critical chance (assume not crit LTs) with critcal damage of (+40%, +18%, +15%(+73%)) as critical is x1.5 thats 223% damage. And then you have 20% to x3 that 223% to 669%
Assume they have armour instead.... or even titan with turtle.
You would use pircing shot instead. again same critcal change 50% with damage of 73%, but now you have an extra 50/75% damage becuase they are wearing armour. thats a 298% boost in critcal damage.
The reason I said attack the small guy first, well that increase base damage by 1.5% each token, so by then end of the 15 tokens, you would have gained 22.5% damage to base or (33.75% on critical). By the end of 25 tokes you would have 37% base damage which is the same as a maxed reaper and they have to spend 10 tokes to get max and use precise blade which uses 2 tokes and waiting 5 mins takes forever in a close game.
Dont forget accuracy 15% chance to 4x dmg.
Now i know my calculations WILL BE WRONG to a degree, as no one acually know how its calculated or the % is acually added together, but that gives you a rough idea why other class are crying when all they get is max 40% extra on fury every 5 tokens and only on execute for example.
Look at the % involved that add is way more than any of the 4 basic class can handle, the only one that stands a chance is titan or enforcer if they get a deflect and thats if you dont have a reaper mini that plagues the enforcer before hand to reduce the chance. Titan, has it bad against ghost due to pircing shot.
Get a small mini to take a loss hit and get turtle to add armour even 1 armour and then ghost get a 75% bonus.
Finally, dont forget this is not including any LTs. If you add overkill and she procs or %crit chance Lts, you can guarentee to demolish an entire bunker. Add 5* reaper from scratcher and you wont lose health.
Dont forget that the sniper tower also adds a bonus damage to the ghost if placed under there and the empire upgrades such as attack lvl 5.
Do i stay reaper (havent invested any skills yet) or switch to ghost, have enough to unlock.... ummm tough choice.
Unfortunatly I need decap aswell, sometimes im the only one on in the morning (curse of a USA empire and being Uk).
However withe the massive overpowered damage I wont need decap????
* Hides under the anti flame table *
I noticed something, may have been mentioned but i havent read every reply.
Adrenalin shot +40% critical chance
Adrenalin shot +40% Damage
ghost tag 3 - 15% extra damage
Accuracy 3 15% to do 4x dmg
Precision 3 - 1.5% base damage per shot on win. NO CAP AS FAR AS I CAN SEE, from info (Reality this is 2% on a critical)
Ghost Hunter - 6% to decrease defence
Powershot 3 - 20% x3
Piercing Shot 3 - 75%??? extra damage against target
Ok lets assume all maxed at lvl 3 you in platinum league lvl 1000 against lvl 300-500s
Trigger adrenalin after 15 minutes, that leaves you 15 tokens (base 10 + Arm lvl 4), (No gunslinger) and that 40% before its even started, plus the bonus the class naturally gets. I will say 10%, so a 50/50 to trigger critical.
If you ghost tag all in bunker first so 8 defenders. thats 8 tokens used each all now have 15% chance of more damage and a decrease of 6% defence, (say -100/200 defence).
Now does ghost tag count as a win for precision???? If so that an automatic +12% increase to base damage or x1.5 for critical (extra +18% on critical) Im going to say yes unless proven otherwise as using a skill is an attack.
Attack the small easy guy, using power shot, you have +50% critical chance (assume not crit LTs) with critcal damage of (+40%, +18%, +15%(+73%)) as critical is x1.5 thats 223% damage. And then you have 20% to x3 that 223% to 669%
Assume they have armour instead.... or even titan with turtle.
You would use pircing shot instead. again same critcal change 50% with damage of 73%, but now you have an extra 50/75% damage becuase they are wearing armour. thats a 298% boost in critcal damage.
The reason I said attack the small guy first, well that increase base damage by 1.5% each token, so by then end of the 15 tokens, you would have gained 22.5% damage to base or (33.75% on critical). By the end of 25 tokes you would have 37% base damage which is the same as a maxed reaper and they have to spend 10 tokes to get max and use precise blade which uses 2 tokes and waiting 5 mins takes forever in a close game.
Dont forget accuracy 15% chance to 4x dmg.
Now i know my calculations WILL BE WRONG to a degree, as no one acually know how its calculated or the % is acually added together, but that gives you a rough idea why other class are crying when all they get is max 40% extra on fury every 5 tokens and only on execute for example.
Look at the % involved that add is way more than any of the 4 basic class can handle, the only one that stands a chance is titan or enforcer if they get a deflect and thats if you dont have a reaper mini that plagues the enforcer before hand to reduce the chance. Titan, has it bad against ghost due to pircing shot.
Get a small mini to take a loss hit and get turtle to add armour even 1 armour and then ghost get a 75% bonus.
Finally, dont forget this is not including any LTs. If you add overkill and she procs or %crit chance Lts, you can guarentee to demolish an entire bunker. Add 5* reaper from scratcher and you wont lose health.
Dont forget that the sniper tower also adds a bonus damage to the ghost if placed under there and the empire upgrades such as attack lvl 5.
Do i stay reaper (havent invested any skills yet) or switch to ghost, have enough to unlock.... ummm tough choice.
Unfortunatly I need decap aswell, sometimes im the only one on in the morning (curse of a USA empire and being Uk).
However withe the massive overpowered damage I wont need decap????
* Hides under the anti flame table *
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