Originally posted by Selene
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Insignia Guide
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Main Stat
Main Stat Types
A given insignia type has a specific main stat. Infinity can have any one of the three main stats.
LT Atk + LT Def + Health + Fury XBlood XAegis XVanguard XBeast XInfinity XXX
Main Stat Scaling
The primary attack, defense, or health bonus depends on insignia rarity and level. Level 9 is a turning point; every level before it increases the main stat by 1, and every level after it increases the main stat by 2 for non-epics, 3 for epics.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Common 7 8 9 10 11 12 13 14 15 17 19 21 23 25 27 Uncommon 11 12 13 14 15 16 17 18 19 21 23 25 27 29 31 Rare 12 13 14 15 16 17 18 19 20 22 24 26 28 30 32 Epic 13 14 15 16 17 18 19 20 21 24 27 30 33 36 39 Last edited by Selene; 06-12-2015, 01:43 AM.Inactive as of July 14, 2015
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Sub Stats
Sub Stat Types
A given insignia type has certain possible sub stats.
LT Atk + LT Def + Health + LT Atk % LT Def % Health % Dmg % Shield % Crit % Crit Dmg % Fury XXXXBlood XXXXAegis XXXXXVanguard XXXXBeast XXXInfinity XXXXXXXXXX
Number of Sub Stats
The number of sub stats depends on insignia rarity and level. Every five levels grants additional sub stats.
1 5 10 15 Common 0 1 2 3 Uncommon 0 1 2 4 Rare 1 2 3 5 Epic 2 3 4 7
Sub Stat Scaling
Neither insignia rarity nor level affects the strength of an individual sub stat. Instead, the sub stat value falls between a certain range. Because all sub stats are randomly generated, they will converge on averages.
Minimum Average Maximum LT Atk +
LT Def +
Health ++1 +3 +5 LT Atk %
LT Def %1% 1.25% 1.5% Health % 0.4% 0.5% 0.6% Dmg %
Shield %
Crit %0.2% 0.25% 0.3% Crit Dmg % 0.5% 0.75% 1% Last edited by Selene; 06-14-2015, 12:20 AM.Inactive as of July 14, 2015
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Upgrade Cost
Alloy Cost
These are the alloy costs required to upgrade an insignia to the displayed level.
Cash Cost2 3 4 5 6 7 8 9 10 11 12 13 14 15 Common 60 74 86 98 108 115 120 124 126 132 135 143 149 153 Uncommon 90 110 128 146 162 173 180 186 189 198 203 214 223 230 Rare 108 132 154 176 194 207 216 223 227 238 243 257 267 275 Epic 120 147 171 195 216 230 240 248 252 264 270 285 297 306
These are the cash costs required to upgrade an insignia to the displayed level.
2 3 4 5 6 7 8 9 10 11 12 13 14 15 Common 300k 366k 428k 489k 540k 574k 600k 619k 630k 660k 675k 713k 743k 765k Uncommon 450k 548k 641k 728k 810k 861k 900k 923k 945k 990k 1.013M 1.069M 1.114M 1.148M Rare 540k 658k 770k 874k 972k 1.033M 1.08M 1.114M 1.134M 1.188M 1.215M 1.283M 1.337M 1.377M Epic 600k 731k 855k 971k 1.08M 1.148M 1.2M 1.238M 1.26M 1.32M 1.35M 1.425M 1.485M 1.53M
Cumulative/Relative Cost
These are the total rounded amounts of alloy and cash required to upgrade a level 1 insignia to the displayed level. Because there is a chance for an upgrade to fail at each level, the actual total cost will be higher. For each insignia rarity, there is a cost ratio to the highest (epic) cost.
Special thanks to analytical for providing data.5 10 15 Ratio Common 318 alloy
$1.6M911 alloy
$4.5M1623 alloy
$8.1M50% Uncommon 474 alloy
$2.4M1364 alloy
$6.8M2432 alloy
$12.1M75% Rare 570 alloy
$2.8M1637 alloy
$8.2M2917 alloy
$14.6M90% Epic 633 alloy
$3.2M1819 alloy
$9.1M3241 alloy
$16.2M100%
Important Note: These tables have not been finalized. Due to missing data, rounding, extrapolation, and the 25% cash discount, some of these values may not be precise. If you see anything incorrect, or can verify the accuracy of a cell/row/table, please let me know.Last edited by Selene; 06-01-2015, 02:21 PM.Inactive as of July 14, 2015
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Cost-Benefit Analysis
Investing Wisely
Your personal build/class should determine the type of insignia to pursue (Fury/Blood/Aegis/Vanguard/Beast/Infinity). However, the question remains: which rarity should you upgrade? To answer this, we must calculate the cost effectiveness of each insignia rarity. Ideally, you want the greatest stat boost for the smallest amount of alloy/cash possible.
Power Index, Cost Ratio, and Cost Effectiveness
There are three core attributes we define to perform a cost-benefit analysis.- Power Index — A rough approximation of the strength of a level 15 Common/Uncommon/Rare/Epic insignia. Calculated by (Level 15 Main Stat) + (3x Max # of Sub Stats). We multiply the sub stat by 3 because this is the average # of SPs added per sub stat, excluding percent boosts.
- Cost Ratio — Expresses how much an insignia of any rarity costs to upgrade, relative to an epic insignia.
- Cost Effectiveness — Power index divided by cost, with epic defined as 100% cost effectiveness. Higher means better.
Power Calculation Power Index Cost Ratio Cost Effectiveness Common 27 + (3x3) 36 50% 120% Uncommon 31 + (3x4) 43 75% 96% Rare 32 + (3x5) 47 90% 87% Epic 39 + (3x7) 60 100% 100%
Upgrade Commons and Epics
The conclusion we reach is that Common insignias are most cost effective. 120% means you gain about 20% more stats (both main and sub combined) when you upgrade Commons instead of Epics, with the same amount of alloy/cash spent.
Of course the ultimate goal is always epics, because in the end you should try have to have the best insignias equipped on your core LTs. Epics are still the strongest—they're just more expensive per stat than Commons are.
Here are the final guidelines/recommendations:- All players — do NOT upgrade Uncommons/Rares.
- Low levels/BSIs — upgrade Commons. You get more power per alloy/cash used, which are harder to come by for you.
- Mid levels/Hybrids — consider upgrading a mix of Commons and Epics.
- High levels/LSIs — if you have an ample supply of insignias, alloy, and cash, forget the Commons. Only upgrade Epics.
Last edited by Selene; 05-25-2015, 10:17 PM.Inactive as of July 14, 2015
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Re: Insignia Guide
I made a list of the gold and alloy costs, but before I could finish the table, they changed the costs. The one Epic that I got to Lv15 was $18 mil.
I've seen a sub-stat repeat - like if it's LT Attack for the first one, it might also be LT Attack again later. If I'm reading the chart right, Selene, it's inevitable sometimes. There are only 4 different possible sub-stats for a Fury insignia. The Rares have 5 and the Epics have 7, so they are bound to double up at least some stats for a non-infinity insignia.
Nice setup, Selene. Thanks!Just a bit analytical.
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Re: Insignia Guide
Originally posted by analytical View PostI made a list of the gold and alloy costs, but before I could finish the table, they changed the costs. The one Epic that I got to Lv15 was $18 mil
Originally posted by analytical View PostI've seen a sub-stat repeat - like if it's LT Attack for the first one, it might also be LT Attack again later. If I'm reading the chart right, Selene, it's inevitable sometimes. There are only 4 different possible sub-stats for a Fury insignia. The Rares have 5 and the Epics have 7, so they are bound to double up at least some stats for a non-infinity insignia.
First thing I noticed was the five health % boosts. As you can see these 5 sub stats are combined under one number—2.72%. If you divide 2.72% by 5 you get 0.54%, which is higher than the average (0.5%). So this insignia is somewhat strong in terms of health %.
However, the other two sub stats are very weak. 0.21% shield is close to the minimum possible shield, 0.2%. And +1 LT Defense is the absolute lowest possible value for an LT Defense + sub stat.
Overall this defensive insignia has pretty bad sub stats, unless you have a lot of player health. Of course it's still an excellent insignia to have (+39 defense main stat), but it's not the best, so you may not want to equip it on your top LT.Last edited by Selene; 05-22-2015, 09:48 PM.Inactive as of July 14, 2015
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Re: Insignia Guide
Because the main stat and number of sub stats depend on insignia rarity and level—both of which you can control—the only random factor is the strength and type of each individual sub stat.
Obviously if you have empty insignia slots you'll want to fill those up first. But once you get to optimizing your inner circle, you should aim for
1) the right types of sub stats (e.g. maybe you want crit chance, or damage %)
2) strong sub stats (above average/leaning toward the maximum).
By analyzing your insignias according to this table…
Originally posted by Selene View PostSub Stat Scaling
Neither insignia rarity nor level affects the strength of an individual sub stat. Instead, the sub stat value falls between a certain range. Because all sub stats are randomly generated, they will converge on averages.
Minimum Average Maximum LT Attack +
LT Defense +
Health ++1 +3 +5 LT Attack %
LT Defense %1% 1.25% 1.5% Health % 0.4% 0.5% 0.6% Damage %
Shield %
Crit Chance %0.2% 0.25% 0.3% Crit Damage % 0.5% 0.75% 1%
This insignia is very strong for an enforcer. It has five LT Defense + sub stats, which average to +4 each (fairly high). The Health + sub stat is maxed at +5, which is exceptional. And the 0.23% shield is just below average (0.25%). Overall this Level 15 Epic Aegis is definitely a keeper.Inactive as of July 14, 2015
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Re: Insignia Guide
Yep, good work Selene .
After a little muddling the first couple of days with a few refills and drops I saw the way I wanted to go, this post makes it so I don't have to think so much so thanks.
Damage % then the two crit abilitys is what I hope to have eventually! infinity insignias baby! he'll yeah!
What's the best site you lot use for uploading screenshots? As I'd happily share a screen if I get my favourite stats.
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Re: Insignia Guide
Originally posted by Muppet View PostYep, good work Selene .
After a little muddling the first couple of days with a few refills and drops I saw the way I wanted to go, this post makes it so I don't have to think so much so thanks.
Damage % then the two crit abilitys is what I hope to have eventually! infinity insignias baby! he'll yeah!
What's the best site you lot use for uploading screenshots? As I'd happily share a screen if I get my favourite stats.Inactive as of July 14, 2015
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