Main Stat Types
A given insignia type has a specific main stat. Infinity can have any one of the three main stats.
LT Atk + LT Def + Health + Fury X Blood X Aegis X Vanguard X Beast X Infinity X X X
Main Stat Scaling
The primary attack, defense, or health bonus depends on insignia rarity and level. Level 9 is a turning point; every level before it increases the main stat by 1, and every level after it increases the main stat by 2 for non-epics, 3 for epics.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Common 7 8 9 10 11 12 13 14 15 17 19 21 23 25 27 Uncommon 11 12 13 14 15 16 17 18 19 21 23 25 27 29 31 Rare 12 13 14 15 16 17 18 19 20 22 24 26 28 30 32 Epic 13 14 15 16 17 18 19 20 21 24 27 30 33 36 39
Last edited by Selene; 06-12-2015 at 01:43 AM.
Sub Stat Types
A given insignia type has certain possible sub stats.
LT Atk + LT Def + Health + LT Atk % LT Def % Health % Dmg % Shield % Crit % Crit Dmg % Fury X X X X Blood X X X X Aegis X X X X X Vanguard X X X X Beast X X X Infinity X X X X X X X X X X
Number of Sub Stats
The number of sub stats depends on insignia rarity and level. Every five levels grants additional sub stats.
1 5 10 15 Common 0 1 2 3 Uncommon 0 1 2 4 Rare 1 2 3 5 Epic 2 3 4 7
Sub Stat Scaling
Neither insignia rarity nor level affects the strength of an individual sub stat. Instead, the sub stat value falls between a certain range. Because all sub stats are randomly generated, they will converge on averages.
Minimum Average Maximum LT Atk +
LT Def +
+1 +3 +5 LT Atk %
LT Def %
1% 1.25% 1.5% Health % 0.4% 0.5% 0.6% Dmg %
0.2% 0.25% 0.3% Crit Dmg % 0.5% 0.75% 1%
Last edited by Selene; 06-14-2015 at 12:20 AM.
These are the alloy costs required to upgrade an insignia to the displayed level.
2 3 4 5 6 7 8 9 10 11 12 13 14 15 Common 60 74 86 98 108 115 120 124 126 132 135 143 149 153 Uncommon 90 110 128 146 162 173 180 186 189 198 203 214 223 230 Rare 108 132 154 176 194 207 216 223 227 238 243 257 267 275 Epic 120 147 171 195 216 230 240 248 252 264 270 285 297 306
These are the cash costs required to upgrade an insignia to the displayed level.
2 3 4 5 6 7 8 9 10 11 12 13 14 15 Common 300k 366k 428k 489k 540k 574k 600k 619k 630k 660k 675k 713k 743k 765k Uncommon 450k 548k 641k 728k 810k 861k 900k 923k 945k 990k 1.013M 1.069M 1.114M 1.148M Rare 540k 658k 770k 874k 972k 1.033M 1.08M 1.114M 1.134M 1.188M 1.215M 1.283M 1.337M 1.377M Epic 600k 731k 855k 971k 1.08M 1.148M 1.2M 1.238M 1.26M 1.32M 1.35M 1.425M 1.485M 1.53M
These are the total rounded amounts of alloy and cash required to upgrade a level 1 insignia to the displayed level. Because there is a chance for an upgrade to fail at each level, the actual total cost will be higher. For each insignia rarity, there is a cost ratio to the highest (epic) cost.
5 10 15 Ratio Common 318 alloy
50% Uncommon 474 alloy
75% Rare 570 alloy
90% Epic 633 alloy
Special thanks to analytical for providing data.
Important Note: These tables have not been finalized. Due to missing data, rounding, extrapolation, and the 25% cash discount, some of these values may not be precise. If you see anything incorrect, or can verify the accuracy of a cell/row/table, please let me know.
Last edited by Selene; 06-01-2015 at 02:21 PM.
Your personal build/class should determine the type of insignia to pursue (Fury/Blood/Aegis/Vanguard/Beast/Infinity). However, the question remains: which rarity should you upgrade? To answer this, we must calculate the cost effectiveness of each insignia rarity. Ideally, you want the greatest stat boost for the smallest amount of alloy/cash possible.
Power Index, Cost Ratio, and Cost Effectiveness
There are three core attributes we define to perform a cost-benefit analysis.
- Power Index — A rough approximation of the strength of a level 15 Common/Uncommon/Rare/Epic insignia. Calculated by (Level 15 Main Stat) + (3x Max # of Sub Stats). We multiply the sub stat by 3 because this is the average # of SPs added per sub stat, excluding percent boosts.
- Cost Ratio — Expresses how much an insignia of any rarity costs to upgrade, relative to an epic insignia.
- Cost Effectiveness — Power index divided by cost, with epic defined as 100% cost effectiveness. Higher means better.
Power Calculation Power Index Cost Ratio Cost Effectiveness Common 27 + (3x3) 36 50% 120% Uncommon 31 + (3x4) 43 75% 96% Rare 32 + (3x5) 47 90% 87% Epic 39 + (3x7) 60 100% 100%
Upgrade Commons and Epics
The conclusion we reach is that Common insignias are most cost effective. 120% means you gain about 20% more stats (both main and sub combined) when you upgrade Commons instead of Epics, with the same amount of alloy/cash spent.
Of course the ultimate goal is always epics, because in the end you should try have to have the best insignias equipped on your core LTs. Epics are still the strongest—they're just more expensive per stat than Commons are.
Here are the final guidelines/recommendations:
- All players — do NOT upgrade Uncommons/Rares.
- Low levels/BSIs — upgrade Commons. You get more power per alloy/cash used, which are harder to come by for you.
- Mid levels/Hybrids — consider upgrading a mix of Commons and Epics.
- High levels/LSIs — if you have an ample supply of insignias, alloy, and cash, forget the Commons. Only upgrade Epics.
Last edited by Selene; 05-25-2015 at 10:17 PM.
I made a list of the gold and alloy costs, but before I could finish the table, they changed the costs. The one Epic that I got to Lv15 was $18 mil.
I've seen a sub-stat repeat - like if it's LT Attack for the first one, it might also be LT Attack again later. If I'm reading the chart right, Selene, it's inevitable sometimes. There are only 4 different possible sub-stats for a Fury insignia. The Rares have 5 and the Epics have 7, so they are bound to double up at least some stats for a non-infinity insignia.
Nice setup, Selene. Thanks!
Just a bit analytical.
First thing I noticed was the five health % boosts. As you can see these 5 sub stats are combined under one number—2.72%. If you divide 2.72% by 5 you get 0.54%, which is higher than the average (0.5%). So this insignia is somewhat strong in terms of health %.
However, the other two sub stats are very weak. 0.21% shield is close to the minimum possible shield, 0.2%. And +1 LT Defense is the absolute lowest possible value for an LT Defense + sub stat.
Overall this defensive insignia has pretty bad sub stats, unless you have a lot of player health. Of course it's still an excellent insignia to have (+39 defense main stat), but it's not the best, so you may not want to equip it on your top LT.
Last edited by Selene; 05-22-2015 at 09:48 PM.
Because the main stat and number of sub stats depend on insignia rarity and level—both of which you can control—the only random factor is the strength and type of each individual sub stat.
Obviously if you have empty insignia slots you'll want to fill those up first. But once you get to optimizing your inner circle, you should aim for
1) the right types of sub stats (e.g. maybe you want crit chance, or damage %)
2) strong sub stats (above average/leaning toward the maximum).
By analyzing your insignias according to this table…
This insignia is very strong for an enforcer. It has five LT Defense + sub stats, which average to +4 each (fairly high). The Health + sub stat is maxed at +5, which is exceptional. And the 0.23% shield is just below average (0.25%). Overall this Level 15 Epic Aegis is definitely a keeper.
Yep, good work Selene .
After a little muddling the first couple of days with a few refills and drops I saw the way I wanted to go, this post makes it so I don't have to think so much so thanks.
Damage % then the two crit abilitys is what I hope to have eventually! infinity insignias baby! he'll yeah!
What's the best site you lot use for uploading screenshots? As I'd happily share a screen if I get my favourite stats.
Added an Upgrade Cost section with tentative table values.
Because I didn't have data for everything, I used surrounding data to fill in missing cells, which produces inaccuracies. So if you see anything wrong, please shoot me a PM or post here.
OMG, such an awesome guide. Thanks ✌️
Sticky it would be helpful
Can someone double check if the cost to go from level 2 epic insignia --> level 3 epic is $731k?
I have a feeling it might be $735k instead, but I all my epics are above level 5 :/
Edit: Guide complete! Added the final section: cost-benefit analysis.
Last edited by Selene; 05-25-2015 at 10:05 PM.
Stuck the thread as its a good source for all. Ty for the good job done.
Love the guide, question.
Should we be making Common/uncommon(3) or Rare/epic(7) insignia from the dailies? Could we get some data?
Aegis should have +Health% too, unfortunately to me, I want defense only.
Ref screen shot as enclosed.
My salute to Selene, Analytical and all other contributors to this guide.
Last edited by proproprof; 05-29-2015 at 03:48 AM.